Wesnoth 1.12 Add-ons List To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click “OK” — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!
If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2 file — including the subfolder named after the add-on — to the data/add-ons/ folder in your game’s. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu. Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on. Type Icon Addon Size Traffic Date Translations Campaign. Invasion from the Unknown Long after the Fall, the last forest elves on the Great Continent are forced to abandon their secluded home and forge an unprecedented alliance in hopes of retaliating against the great evil that has befallen Irdya. But even then, they will require more than one ancient power to aid them in their quest. (Intermediate level, 24 scenarios.) Although not strictly required, players are advised to become familiar with the stories, characters, and historical events presented in Descent into Darkness and Under the Burning Suns before playing this campaign.
Requires Wesnoth 1.12.x. Development versions (1.13.x) are NOT supported. Discussion threads in the Wesnoth.org forums: • Main discussion thread: ‹• Feedback thread: ‹Invasion from the Unknown Invasion from the Unknown Version: 2.0.1 Author: shadowm (Ignacio R. Morelle) 10180151 9.71 MiB 19878 down 18 up Oct 05 2017 es, fr, hu, it, ja, nl, ru, tr Campaign. After the Storm This campaign is the immediate sequel to Invasion from the Unknown (IftU).
After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the ongoing war. Meanwhile, Galas and his unlikely band of heroes head back to the northern lands to request aid for their next journey. (Intermediate level, three separate episodes with 13 scenarios each.) Wesnoth 1.12.0 or later is recommended. Wesnoth 1.11.11–1.11.18 are also supported, but version 1.11.19 WILL cause problems on Windows. Discussion threads in the Wesnoth.org forums: • Main discussion thread: ‹• Feedback thread: ‹After the Storm After the Storm Version: 0.9.17 Author: shadowm (Ignacio R. Morelle) 9509143 9.07 MiB 23479 down 9 up Aug 23 2017 ja Resources. Archaic Era The central factions of this era consist of Northern Orcs, Despair, Khthon, and Ukians, as well as the default Undead and default Loyalists.
The extended version includes Primeval, South-Seas, Menagerie, and Phantom factions, which are less balanced, and shall always be. Partially animated. Somewhat balanced, at least for the central factions.
An extreme permission specific animated scoreboard that runs like a feather on your server Watch Thi - by WifiSpy. Updated: Dec. (NULLED) LastMinerStanding BATTLE ROYALE + LASTMANSTANDING + CRACKSHOT SUPPORT. SERVER [CustomEnchant] Premade Factions Server + RANKUP 1.0. Aug 05, 2017 Battle Royale Server Files Sfgame However, i. OS players might face some problems, although I’m not sure of it. My cousin uses i.
Needed for BMR & Trinity campaigns, for which these factions play the dominant role. Archaic Era Archaic Era Version: 1.7.22.a Author: doofus-0 12.31 MiB 23121 down 47 up May 15 2016 fr, hu, it, ja Campaign.
Trinity Wesnoth is under assault from horrors from the north and lands beyond. Sequel (and conclusion) to Bad Moon Rising, though it can be played on its own. SP Campaign, complete but there may be some bugs, and some revision may be needed (based on feedback).
The last half has been massively revised from the version available in BfW 1.10; the campaign has been split into two campaigns. Requires the add-ons Archaic_Era and Archaic_Resources.
Please see the forum post in the link below for more information. Trinity Trinity Version: 1.3.21.b Author: doofus-7 18.49 MiB 6760 down 30 up Apr 06 2016 ru MP Modification. For Power Sometimes the fate has a quite interesting sense of humor. Some people wish to be good but it has something different prepared for them. It was also the case of a young mage Clare from the Northlands. She only wanted to protect her home village from the still more aggressive orcs but just one event completely changed her whole life.
It has become very thrilling and much longer but everything has its price. She had to do many a thing what she did not like. Watch with your own eyes what happened and how she dealt with it. Watch her path to power but also her descent. Work in progress (chapters 1 to 5 are completed, some scenarios from chapter 6 are present) feedback thread: r.wesnoth.org/t37806 git repository: For Power For Power Version: 0.6.4.1 Author: James_The_Invisible 1187029 1.13 MiB 6998 down 37 up Nov 02 2017 Campaign. The Great Quest 3p multiplayer campaign - The Great Quest.
Journey across the land to find a new home after an invading force fouls your water supply. Battle your way through 6 short-medium length skirmishes against AI and receive bonuses, such as items and great heroes along the way. #Partial Polish/Spanish translations, support for era modifications, see CHANGELOG for bug fixes/map balancing/etc. The Great Quest The Great Quest Version: 2.9.8c Author: Coffee 102684 0.10 MiB 6086 down 1 up Feb 26 2014 en_GB, es, pl MP Scenario. Plan Your Advancements Modification Normally, in networked multiplayer, when a unit levels while it is not that player's turn who controls this unit, the advancement dialog is skipped even if there are more than one choices available.
This mod works around this by providing a right-click menu usable previously to leveling while it is that player's turn. Only the host needs to have downloaded this mod. This modification is supposed to be compatible (and makes sense) in combination with all kinds of 'standard wesnoth' scenarios, eras and modifications; or in other words, with everything where units can level to two or more other units. Requires BfW 1.11.10 or greater.
Plan Your Advancements Modification Plan Your Advancements Modification Version: 0.2.3 Author: Anonymissimus 10875 0.01 MiB 8885 down 3 up Mar 08 2015 Campaign. Valley of the Ancients A collection of competive scenarios. * Valley of the Ancients: MP competive campaign for 2 players. (6 scenarios) * Outbreak: a 3 player survival against an onslaught of ever mutating zombies.
* Kill the Virgins: survival for 1-4 players. * Pits of Despair: 3p competive survival. * Rotating War: 3 and 6 player versions of a map which rotates clockwise. * Reversi: the classical board game for one or two players (also known as Othello) * Race for Dimaga Beach: competive racing scenario for two players * Island Survival: 3 player survival Valley of the Ancients Valley of the Ancients Version: 2.9.0 Author: trewe 83286 0.08 MiB 5853 down 28 up Jan 01 2017 pt MP Modification. The Earth's Gut 515YW, you are the young dwarven leader Hamel.
Your tribe in the Knalga caverns near Dwarven Doors gets under pressure from its enemies, while resources are getting rare at the same time. Guide your people on your quest for more and better minerals, to be able to forge new armor and weapons and resist your opponents. The campaign focuses on 'dwarvish dungeon crawling' and my intention is to make it playable for newbies on easy while to keep it challenging for experienced players on hard. (beginner level, 21 scenarios (unfinished)) Requires BfW 1.11.10 or greater.
Requires 'The Hammer of Thursagan' to be installed. Former working title: 'Dwarven Kingdom' The Earth's Gut The Earth's Gut Version: 0.2.17 Author: Anonymissimus 5767302 5.50 MiB 4633 down 3 up Mar 15 2014 Campaign. Legend of the Invincibles Sometimes, people don't embrace the tempting powers of darkness because of desires to rule, but merely for survival. Can the dark powers be used to fight against dark schemes with no limits or will they eventually corrupt its users? A massive 200 scenarios long campaign divided into 2 parts, each of them consisting of five substories. The chapters offer a varied character development and changing strategies throughout.
Although preserving the traditional Wesnoth gameplay, there are also many powerful items to collect, as well as a level-up system for all units that goes beyond the L3 limit. Your recalls will be all the more unique and fun to use due to the many power-ups obtained throughout this campaign. Also contains two coop multiplayer scenarios related to the campaign. The campaign has two spin-offs, 'The Beautiful Child' and 'Affably Evil'.
The campaign 'Kill the King' is also related. Legend of the Invincibles Legend of the Invincibles Version: 3.2.1 Author: Dugi 13545256 12.92 MiB 47289 down 40 up Dec 24 2017 de MP Scenario. Settlers of Wesnoth - NO DOWNLOAD NEEDED Place your settlements strategically to collect resources and trade with the others to develop your colony and be the most thriving settler from Wesnoth on this newfound island. NEW: If played without 'Settlers of Wesnoth Era', remote clients do not need to have downloaded this addon. The UI is less comfortable, but the rules are exactly the same and no OOS or other gamestate errors are supposed to occur. Requires BfW 1.11.10 or greater. Settlers of Wesnoth - NO DOWNLOAD NEEDED Settlers of Wesnoth - NO DOWNLOAD NEEDED Version: 0.2.6 Author: Anonymissimus (original author: Dixie) 2456877 2.34 MiB 2598 down 3 up Apr 03 2015 Resources.
War of Legends This is MP era that consists of my favourite factions. Originally, it was an amalgamation of the add-ons Great Legend Era and GLE Extended. Contains 13 factions: Human Alliance, Orcish Union, Aragwaithi, Southerners, Elementals, Vampires, Dark Legion, Sylvans, Undead, Outlaws, Drakes, Minotaurs and the Windsong. This era can also be used in campaigns as it has an easy-to-use format. Some units are not included in the eras because they are hero units and are meant to be used in single-player campaigns only.
This era also contains a selection of units from Nightmares of Meloen, which can be used in single-player campaigns. War of Legends War of Legends Version: 1.1.8 Author: Tahsin Jahin Khalid (Lord-Knightmare) 9149743 8.73 MiB 53695 down 4 up Nov 05 2017 Campaign. Draconian Era Multiplayer ERA wit 8 factions so far.
Test version. Very much WIP.
Mostly imbalanced. Some graphics.
(Disabled!) Bavarian Horde (Barbarian Faction) (Disabled!) Chadzin Creed (Indian, Roman, Military, Pirate themed Faction) Cabal (Vampire Faction I) Styx (Vampire Faction II) Ranger's Cove (Nature Faction) Emberforge (Dwarf Faction) Sublime Cabinet (Mage faction of tricks) Inoueclan (Samurai Faction) Draconian Era Draconian Era Version: 0.9.9.1 Author: siddh 1123348 1.07 MiB 4768 down 40 up May 03 2015 MP Era. Era of High Sorcery Era of High Sorcery (EoHS) is an era where your leader is a powerful wizard whose spells can alter the nature of the entire battlefield (sometimes literally!). EoHS features: - Three realms of magic, each with more than a dozen unique spells - Pick your recruits from one or more factions - Ability to customize your wizard's appearance, changing their hairstyle and recoloring their robes and equipment – plus several hats you can earn by performing in-game feats - No download required for non-host players – anyone can join or observe an EoHS game - Freely available on the add-on server for Wesnoth 1.12 Era of High Sorcery Era of High Sorcery Version: 2.3.1.4 Author: Eli Dupree (aka Elvish Pillager) 368290 0.35 MiB 8618 down 52 up Feb 04 2017 Campaign. Image loading tester If you aren't a WML coder, don't download this!
Ever wondered how to make unusual add-on images that show even if the add-on isn't installed? The answer is found on This resource pack just adds a possibility to test it quickly without having to reload anything.
Open it using a new WML tag it adds, [image_test], or in debug mode by writing: lua wesnoth.image_test() Image loading tester Image loading tester Version: 1.1 Author: Dugi, shadowm 8599 0.01 MiB 2027 down 2 up Mar 31 2014 MP Modification. Soul Crystals: Leader Revival Each side will spawn with a soul crystal that recruits units and revives your leader should he fall on the front lines. Reviving your hero is very taxing on your crystal. ~ 0.7.7 + 0.7.8 Features: [FIX] Crystals redrawn, better than ever! [FIX] Custom campaigns no longer error when 'Demote Leaders' is turned on. [CHG] Defaults adjusted as requested.
~ Special thanks to Dugi and Elvish_Hunter for Lua assistance. Soul Crystals: Leader Revival Soul Crystals: Leader Revival Version: 0.7.8 Author: DranKof 245279 0.23 MiB 2302 down 4 up Apr 03 2014 Campaign. Antar, Son of Rheor With enemies pressing on all sides, Lord Rheor is called away to relieve his neighbour, Othar. His son, Lord Antar is left in command of the peaceful kingdom. But evil strikes in the form of Baron Malbeth, and soon, realising the hordes of Orcs and Undead cannot be defeated with what forces he has, Antar seeks an alliance with the Elves and the Dwarves. Yet the enemy is dark and well-versed in the lore of necromancy, and even with their new allies it will be a long battle.
For behind all the evil is a single, sinister power Mal-Kazur._ _ (Intermediate level, Part I (10 scenarios) completed) Antar, Son of Rheor Antar, Son of Rheor Version: 0.10.11 Author: Adamant1 31.73 MiB 10804 down 13 up Jun 07 2015 MP Map Pack. Inannas Collection 2p - Microcave - a very very small Map:) 2p - Nanoworld - a Map smaller as Microcave:):) 4p - East West Pass - Small map for the entertaining battle 4p - Faerie Theme - a very small map 6p - Fortification - Almost everything still only fortifications 6p - Oasis in freeze - A very long winter in Oasis 6p - Twister Desert - A long battle for the Oasis Inannas Collection Inannas Collection Version: 0.10 Author: Inanna 19699 0.02 MiB 2946 down 3 up Jun 11 2015 MP Modification. Custom Campaign Play any MP map with a persistent Army of your design. Configure each battle as you normally would in MP game creation. When you win, your Army is saved, and can be used in future battles.
To start, load the Custom Campaign Map, with an Era that you would like to import factions from. You can also create custom armies and factions using units from mainline or any add-on era. Custom Campaign Custom Campaign Version: 1.2.1 Author: SigurdFireDragon 39661 0.04 MiB 4050 down 4 up May 01 2015 Resources.
Random Campaign A one player multiplayer campaign. Select an era, choose your faction, and lead it to victory against random factions over a series of random maps. (Intermediate level, 7 scenarios.) Important Note: Due to a bug, 'Scenario Start' saves are broken.
It is recommend to make a manual save on each map, or set 'maximum auto-saves' high enough with 'delete auto-saves at the end of scenarios' turned off. Random Campaign Random Campaign Version: 1.2.2 Author: SigurdFireDragon 2057131 1.96 MiB 4407 down 11 up Nov 18 2014 Campaign. Northern Rebirth Remake People of Dwarven Doors are fighting for freedom! While this combat becomes harder there are spreading some dangerous rumors about darkness in their leaders' heart. Return to Northern Rebirth once more!
Face foes you know, now more deceitful than ever! Ally with your sworn enemies! Rise against your friends! Your hero, your journey! It is up to you what weapon do you use, which path do you take! This is an unofficial fork of a mainline campaign Northern Rebirth by Taurus.
Now it uses new gold carryover system and main story path is unlocked for exploration. It features complete alternate branch, brings improvements to core scenarios - many of them posted on Northern Rebirth forum - and fixes numerous issues still remaining in version of a campaign shipped with the game. New branch has 12 scenarios (3 first scenarios are the same for both branches).
Northern Rebirth Remake Northern Rebirth Remake Version: 1.2.9 Author: Wesbane 7420349 7.08 MiB 6454 down 19 up May 03 2016 af, ang, ang@latin, ar, bg, ca, ca_ES@valencia, cs, da, de, el, en@shaw, en_GB, eo, es, et, eu, fi, fr, fur_IT, ga, gd, gl, he, hr, hu, id, is, it, ja, ko, la, lt, lv, mk, mr, nb_NO, nl, pl, pt, pt_BR, racv, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sr@latin, sv, tl, tr, uk, vi, zh_CN, zh_TW Resources. A Song of Fire In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever. (Part I of the Dragon Trilogy; SP Campaign, 36 scenarios, including 5 dialog-only; requires War of Legends; installation of the ASoF Music add-on is not obligatory, but recommended.) A Song of Fire A Song of Fire Version: 0.5.8 Author: revansurik 21590354 20.59 MiB 30953 down 9 up Nov 22 2015 MP Era.
Betrayal of Thaeylan Cooperative campaign for two players that includes 12 battle scenarios, custom units and two difficulty levels. When King Ayndun makes a desperate pact with Orcish mercenaries, he places the Thaeylan kingdom and all the peoples of the south under threat.
As the commander of his northern army, Field Marshal Muhyrim must turn his back on the kingdom and seek an alliance among the greater powers of the southern lands. In his journey through the lawless frontier he will be aided by his closest advisor, Synn, a pathfinder who emerged from the outlands years ago. To restore honor to the Thaeylan kingdom they must rely on the very bandits they once opposed. Betrayal of Thaeylan Betrayal of Thaeylan Version: 1.0.1b Author: H-Hour 6966086 6.64 MiB 8769 down 3 up Apr 20 2014 Campaign. Strange Legacy - Trader Strange Legacy: The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance.
Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune.
But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Equip your charcter with: helmets, armors, shoes, shields, instruments, rings, amulets, ranged or meleeweapons or learn more than 80 powerful spells to gain an advantage.
Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up.
For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. (1.0 decent bug fixes and essential new features 1.01 bugfixes, details see forum 1.02 bandage and junkstore bug fixed) 1.03 spell changes, ability changes, performance upgrades 1.04 repaired outpost scenario, small corrections to the text, you will now not encounter an army, when you are on a mission 1.05 massive performance upgrade, bug fixes: storymission upgrade outpost, snow upgrade of elves can now be found in a workshop, small corrections to the text, embedded encounters and npc movement directly into the scenarios, encounters are now randomevents, intromission changes! 1.06 a slightly more balanced version featuring a dynamic market, a different load upgrade system and a crafting system based on consumables, instead of goods that require space.
This update will make trading a little harder and increases the sense of own buildings. 1.07 several bugfixes, randomdungeons integrated, changed starting scenario to reduce redundancy and added a playable tutorial. Era of Second Chances A conglomeration of Ogres, Outlaw humans, and other units from campaigns that I never finished. Includes custom traits, unique recruitment lists, and largely completed unit animations.
This era is tested for 1.13 (to be released simultaneously with a 1.12 version)! EoSC includes an Ogre faction, Outlaw faction, and slightly-modified Undead faction, each available as standalones, or along with default eras. The majority of these units are UMC, but I also borrowed occasional images, effects, or units from a couple other eras. See changelog for more details. Please NOTE: some traits are meant to utilize the alignment change option for [effect] in 1.13, and are just placeholders in 1.12.
Isadora Keygen Download. Era of Second Chances Era of Second Chances Version: 1.1 Author: fmac 2.49 MiB 2262 down 2 up Oct 13 2017 MP Modification. Red Winter Should a man die an immortal death, What lies on the other side? Hearth and hold, heaven and the bold Or nothing but the abyssal sky? Alas, thy fate does not lie herein. What shell of a man, remnants, or scattered fragments Remain on the snow black as ash? Wasteland he lies, forever eternally alone. - Excerpt from Red Winter: Forgotten Legacy * * * * * * * * * * * * * * * * * * * * * * 501 – Years Wesnoth – Season of Winter The Turmoil of Asheviere The isolated populace of the Estmark Mountains are known for their warrior prowess and for their military academy at Estlyn.
Asheviere, desiring to use these warriors to strengthen her hold on the throne, sent emissaries in an attempt to gain their aid. The proud people of the Estmarks declined to join Asheviere, and the Dark Queen would soon respond with an answer of her own. Play as these proud Humans from the Estmarks, resist against Queen Asheviere, and discover the buried secret of Estmark Mountain.
All the while, as mortal forces clash in combat, an unseen force seeks release from her prison. (Expert Level, 6 Scenarios Ready) Red Winter Red Winter Version: 0.0.12 Author: Sire 65235391 62.21 MiB 6816 down 13 up Jun 12 2016 Campaign. Secrets of the Ancients From the Journal of Ardonna of Tarrynth: It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it!
The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent! (Intermediate level, 21 scenarios; 3 are story only.) Secrets of the Ancients Secrets of the Ancients Version: 1.1.2 Author: beetlenaut 6614463 6.31 MiB 13058 down 29 up Nov 15 2016 hu, ja, ru Campaign. Ageless Era The largest era ever made featuring Default Era with the Khalifate faction, Extended Era, Archaic Era, the Era of the Future, BEEM, the Era of Four Moons, the Yokai faction, the Deep Elves, the Vilkai, the Dark Legion, the Desert Elves, the Steelhive faction, the Era of Myths, Feudal Era, Imperial Era, the Era of Strife, the Era of Magic, the Era of Chaos, Rashy Era and Mercenaries Era. All of these eras were made by other authors. I am simply compiling them. All credit goes to them and I highly suggest you download their era if you like it.
Ageless Era Ageless Era Version: 4.18a Author: Ravana, Mnewton1, various 75966227 72.45 MiB 50539 down 11 up Jun 14 2017 de, fr, ga, hu, it, ja, la, pl, ru Campaign. Soldier of Wesnoth 697 YW.
More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert. (SP campaign, 31 scenarios, Intermediate Level) Soldier of Wesnoth Soldier of Wesnoth Version: 3.0.1 Author: revansurik 24874162 23.72 MiB 12922 down 5 up Nov 25 2016 ru MP Era. Conquest+ Classic Conquest is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, Conquest+ includes transports such as ships to transport units and expand across territory and many fun features such as builder units to create structures such as fortifications.
This pack includes Conquest+ classic maps such as 'Conquest Wesnoth'. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest+ threat or PM Gwledig Conquest+ Classic Conquest+ Classic Version: 3.6 Author: Gwledig 224916 0.21 MiB 4195 down 84 up May 10 2015 MP Map Pack. Conquest+ Space/Ranged Conquest is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, Conquest+ includes transports such as ships to transport units and expand across territory and many fun features such as builder units to create structures such as fortifications. This pack includes Conquest+ Space maps with true ranged combat. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest+ threat or PM Gwledig Conquest+ Space/Ranged Conquest+ Space/Ranged Version: 3.5.3 Author: Gwledig 142759 0.14 MiB 3177 down 87 up May 08 2015 Campaign.
Extended Armies Era The purpose of this add-on is to extend each fraction with units they don't have in the standard era's; example, dwarves don't have a mage or healer in the standard era's, now they have in these extended era's. Basically, it are the default Wesnoth armies, but with additions, and a very small amount of edits, to keep it balanced. Also, in this add-on are additional maps for hours of gaming fun. More information can be found on Extended Armies Era Extended Armies Era Version: 1.1.5 Author: BomSite 4591895 4.38 MiB 3933 down 8 up Jul 17 2016 MP Modification. Deterministic Offense Take control over randomness. This addon gives you 3 combat options: deterministic, deterministic with one good luck (hit when you should miss) and one bad luck (miss when you would normally hit) randomly every random amount of attacks, randomly shuffled exact number of hits against every defense.
Also works in single player: right click anywhere on the map to select desired mode Deterministic Offense Deterministic Offense Version: 1.0.0 Author: optimother 11546 0.01 MiB 2754 down 10 up Nov 11 2015 MP Map Pack. The Elder Elves * The Elder Elves * This user made content (UMC) is part of a southern style set of factions which includes the Khalifate and default (mainline) factions. Elder Elves move fast across the sands, can hide formidable in dunes, but are not used to forests like the wodd-elves. The southern lands, home of desert clans, raiders, bandits, which sojourn the Sandy Wastes. It is a defiant region.
Daunting to some but also calling to others. The default install of Wesnoth, while having northeners, undead, draken, khalifate. And other factions, alliances, and soldiers of Wesnoth lacks other southern desert style factions, yet: try it! This era can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. Everything is explained in the source files and in various code comments! Happy virtual fighting and a good interesting experience!
The Elder Elves The Elder Elves Version: 2016.7.24 Author: TreeHugger, chol et al. 1190064 1.13 MiB 6612 down 13 up Oct 23 2016 MP Faction. The Elder Ivrim *New: default & kabbalists separated +15 new unique units* The Ivrim is a unique faction; 'ivrim' meaning '[those] from the other [southern] side [of the Black River]' or 'set aside'; it is set in southern parts of the Great Continent Irdya, beyond the Black River. * This faction can easily be intergated in custom scenarios, campaigns or multiplayer adventures.
It has a very easy format. Everything is explained in the source files and in various code comments: try it out! * All unit schematics are clear and open! Imagine, that the Elder Ivrim traditionally fight with bronze impact weaponry for iron is rather non-common in their regions. But they are a sturdy people, highly literate, peaceful, creative & building. They do not use magic but can have access to heavenly conduits by invocing very ancient & powerful Practical Kabbalah, learned from the Celestial Seraphim of.
The Ivrim are an incredible old faction of the Great Continent. Before the establishment od Wesnoth by king Aldrik and his men, they were the last humans which had an early first contact to the drakes, dragons, elves and dwarfs in Irdya prehistory. The Ivrim can converse in the old dialects no longer known to other Wesnoth factions. Eventually, they came to also settle in nearly every part of Wesnoth. Until today, they mostly live as deep-read merchants, traders, teachers in cities. Some profess the very old and ancient combat system called Abir-Qesheth, 'qesheth' meaning (rain)bow and 'abir' meaning brave.
Albeit humans, many of their customs and features are incredible different to the standards konwn in Wesnoth, to the point it puts them even far from all other human and khalifate, to both they try to live in friendship despite all persecutions. They do not use magic but seem to get direct forces through heavenly conduits, and the Kabbalh which they enforce has surprised the best magicians often.
___________________________________________________________________________ = List of all units (33 + 12 + 7 = 52): # Hasmonee [archer] line: (level 1) ->(level 2) ->(level 3) ->(level 4)........ + hasmonee_turai ->hasmonee_turai_rishon ->hasmonee_rav_turai ->hasmonee_segen ->hasmonee_segen_rishon ->hasmonee_seren ->hasmonee_abir ->abir_gadol ->abir_aluf ->field_resident ->field_surgeon ->hasmonee_spy ->hasmonee_agent + hasmonee_segen_mishne ->hasmonee_segen ->hasmonee_segen_rishon + field_paramedic ->field_resident ->field_surgeon # Levite [fighter] line: (level 1) ->(level 2) ->(level 3) ->(level 4)........ + levite_samal ->levite_samal_rishon ->levite_samal_bakhir ->levite_sgan_aluf ->levite_aluf ->levite_rav_aluf ->levite_merkava_ii ->._iii ->levite_kama ->levite_kaab ->posek ->gaon ->navi + levite_rav_seren ->levite_sgan_aluf ->levite_aluf ->levite_rav_aluf + levite_merkava_i ->levite_merkava_ii ->levite_merkava_iii # Abir [scout] line: (level 1) ->(level 2) ->(level 3) ->(level 4)........
+ abir ->abir_rav ->abir_gadol ->abir_mattityahu # Rav [healer] line: (level 1) ->(level 2) ->(level 3) ->(level 4)........ + rav ->posek ->gaon ->navi # Golem [in-game-menu archer units] line: (level 1) ->(level 2) ->(level 3) ->(level 4)........ + clod_golem ->loam_golem ->clay_golem ->glow_golem # Chol bird [scout] line: (level 0) ->(level 0) ->(level 1) ->(level 2)........ + chol_bird ->._qualified ->._experienced ->._elder *Happy virtual fighting and a good interesting experience!
* The Elder Ivrim The Elder Ivrim Version: 2016.12.04d Author: TreeHugger, chol, artwork by Major, et al. 3550429 3.39 MiB 10680 down 46 up Dec 11 2016 MP Modification. XP Modification This addon provides rightclick menu that allows you to spend unit experience for upgrades. Costs can be changed during game creation, and by default are: * 6 xp for 4 health * 10 xp for 1 movement (for the next turn and all subsequent) * 16 xp for 1 additional damage (for each weapon) * 56 xp for 1 additional strikes (for each weapon) You may locally change slider ranges without any out of sync problems.
XP Modification is continuation of XP Era from wesnoth 1.10, based on work by Dovolente, itota and Nosmos XP Modification XP Modification Version: 2.1.1 Author: Ravana 9802 0.01 MiB 11676 down 8 up Feb 13 2016 MP Map Pack. No Randomness Mod This adds a new right-click menu option, that allows you to disable randomness in combat.
The terrain defense will reduce the damage instead of decreasing the chance to hit, round up. Limitations: Should work with mainline and most custom chance to hit altering weapon specials. It may cause trouble with very complicated add-ons. In multiplayer, all players will have to have it installed and enabled in order to play with it without OoS. Should not cause OoS when turned off.
No Randomness Mod No Randomness Mod Version: 1.3 Author: Dugi 8793 0.01 MiB 2877 down 1 up Sep 20 2014 MP Map Pack. The Beautiful Child Brothers of Light, an order of White Mages, spreads good news that a superior being was born to bring everyone into a greater society and demands additional tithes to raise the child in a way suitable for such a being. However, the news of the supreme child look like a pretty lie to justify the increase in tithing, so that they could peculate more. Help start a rebellion against this corrupted order and its fanaticised allies and learn the truth behind it. Consists of 8 classical scenarios, a free roam mode where 15 quests have to be completed and 2 talk-only scenarios.
Experimentally changed the role of recalls, separating them from the usual recruits and giving them an RPG-like progression. Dialogues have options. Uses Legend of the Invincibles as resources and will not run without having it installed (minimal version is 3.1.20, otherwise some bugs will appear). The Beautiful Child The Beautiful Child Version: 1.0.1b Author: Dugi 764515 0.73 MiB 7705 down 9 up Apr 03 2016 Campaign. Water Era Hi! My name is franz. I'd like to introduce my add-on.
It's a multiplayer era called Water Era. Here's a short story of this era. After ages of great wars and collapse of civilization of Wesnoth, a horrifying cataclysm has came. A huge asteroid has fallen on this land and bring an earthquake. After this a great wave has flooded almost the whole continent. Only few survived and now they must fight for their lifes.
This era has 6 factions: Nagas, Mermans, People, Water Elves, Brungar and Sea Monsters. Water Era Water Era Version: 1.7.4.2 Author: franz 6267210 5.98 MiB 6512 down 7 up Apr 28 2015 MP Map Pack.
An Undead Incursion When undead forces enter the home of the elves it is up to a druid and her court to repel them. This short and easy adventure is set shortly after the mainline campaign An Orcish Incursion. All three scenarios are complete and balanced and I have no plans to add more, although I am happy to consider alterations based on player requests. Feedback is welcome in the Scenario and Campaign Development forum topic entitled My First Campaign - An Undead Incursion. (Novice level, 3 scenarios.) An Undead Incursion An Undead Incursion Version: 2.0.2 Author: GloccusV 555364 0.53 MiB 8619 down 3 up Dec 15 2015 it, ru Campaign. Save The Village A 3p story survival map in which players must turn a ragtag group of villagers into an army strong enough to withstand a brutal orcish assault. This scenario has lots of randomised elements - plus special features like xp training, terrain building, magic items, bomber goblins and siege tactics.
The scenario is quick to grasp and plays like a compact, mini-campaign. Save The Village Save The Village Version: 1.2 Author: Bob_The_Mighty 29258 0.03 MiB 3707 down 1 up Nov 24 2014 MP Scenario. Bob's RPG Era A multiplayer RPG era in which players are given numerous novel ways to customise and develop their character.
You can choose your character's class, race, traits and portrait - as well as boosting stats with special abilities and perks. You can also adopt various stances to temporarily tweak your unit. In addition, there is an inventory system allowing you use or give items, drink potions and equip weapons. Meanwhile, talents allow you to make medicinal balms, sharpen weapons, rouse allies, concoct potions, conjure creatures, tame animals, set traps or pickpocket gold from your team-mates. The era is designed to be used on any multiplayer scenario, especially RPGs and survivals. Bob's RPG Era Bob's RPG Era Version: 1.6.3 Author: Bob_The_Mighty 7153498 6.82 MiB 11185 down 8 up Aug 17 2015 ru MP Scenario. Into The Underworld A co-operative multiplayer RPG scenario with random encounters and custom units.
Compatible with Bob's RPG Era. Players must escort a royal agent on a quest to find Gregor Tanto, the mysterious Dwarven magician who was ousted from the magehood for reasons unknown. The king believes this strange hermit may be able to stem the tide of blood that threatens to drown the kingdom.
What begins as a simple fetch-quest turns into an epic and desperate journey into exotic lands and undiscovered realms. Into The Underworld Into The Underworld Version: 1.3 Author: Bob_The_Mighty 748024 0.71 MiB 4928 down 1 up Nov 25 2014 MP Scenario. Dungeons of Wesnoth A heavily wounded lich discovers the magic to build an own dungeon lair and different dungeons rooms which will allow him to call new units, to place traps and to research spells. His new opponent is a overmotivated paladin, who can build a village with different buildings which will unlock new units and abilities. Guide them on their way.
This is Parody Dungeon Defence Game, in the style of Dungeon Keeper and preform of a multiplayer campaign. This is a very fast paced campaign, and needs some balancing as well as overwork of techtrees and buildingtrees. Dungeons of Wesnoth Dungeons of Wesnoth Version: 0.51 Beta Author: Heindal aka Mathias Lang 813778 0.78 MiB 6297 down 2 up Dec 01 2014 Campaign. Wild Peasants vs Devouring Corpses My first multiplayer campaign. Build up a dungeon or a village and defeat the enemy hero.
Gather ressources by crafted buildings and research new ones. Unlock powerful spells and summon a variety of units to help your cause. Build tricky traps and barricades or transform the land in the way you think. Its your choice to find a unique way to play and win.
Wild Peasants vs Devouring Corpses Wild Peasants vs Devouring Corpses Version: 0.52 Beta Author: Heindal aka Mathias Lang 745425 0.71 MiB 4621 down 2 up Dec 01 2014 Campaign. Five Fates - Beta Five unique heroes try to recover a mysterious artifact. On their way they have to defeat five guardians with great powers. Each hero has an unique amla path allowing you to develop 20 unique skills and spells. On the way you can find random loot and make decisions that influence the dungeons. After your quest you can optionally continue your journey in the world of wesnoth and maximising your character.
You can buy or find a variety of Weapons, Shields, Helmets, Armors, Rings, Shoes and Amulets. Those can be equipped in the rightclick Heromenu, that allows you to equip and unequip items, review your Skilltree and have access on consumables such as healing herbs, potions, unidentified flasks and portalscrolls. Beside the recruiting of units you can hire mercenaries. Those are expensive, but offer to summon unique and loyal units.
Each character can develop up to four different right click spells allowing you to summon units, damaging, slowing or poisoning your enemies, or to teleport yourself. Different traps and will endanger you, while secret passages allow you to take an alternative way or to discover a variety of secrets. Enemies will now cast spells.
Cheat Mode and Skip Story Buttons are available. 0.23 'Shadows over Elensefar': This update contains a lot of wording changes. Typos and some words almost everywhere have been corrected - there is still alot to be done. Thanks to the helpers in the Wesnoth Forum. Why calling this update 'Shadows over Elensefar'? Yes Elensefar in the Worldmap is in Danger, the orcs are up for something!
I created 7 Random missions that can be done for the cityguards of different cities in the Worldmap. Deliver Parcels, Scout Areas, Destroy Orcish Outposts/Watchtowers, Take out random generated Banditcamps and Monsternests and finally destroy the secret superweapon of the orcs! You can now buy 'true' teleport scrolls and use them from your menu.
Dwarven Bombs have to be used from the Consumables Menu as well. 0.231 Bugfix repairing a pick and lockpick bug, portalscroll will now work as intended and allows you to teleport back, from where you came. Teleport Scroll light price reduce. 0.24 Added a variety of spells. Each character will now be able to cast at least 6 spells and can transform into one beeing of great power. Bugs Missions solved, changing maps for encounters, monsternests and banditcamps. Added more items and equipment.
Bosses spawn a randomloot when defeated. Details see forum. 0.241 Avoidgiving Objects repaired, Werhare spell added to spellshop as well as repairing graphics and little phonetic-notmothertongue-related mistakes. Randomencounters now work on every terrain. Trapped - Fight for Freedom This a a short story about an underground arena and a streetkid with rpg elements, different endings and different descriptions, skills, weapons, shields and abilities for each character. Also includes two fractions, a reputation and hiring system, infinite arenarounds, 5 additional, optional scenarios, extended missions for each fraction, more troops to hire and a rightclick helpmenu. 1.0 Trapped - Fight for Freedom Trapped - Fight for Freedom Version: 1.11 Author: Heindal aka Mathias Lang 3201482 3.05 MiB 4152 down 4 up Jun 15 2017 MP Scenario.
The Blind Sentinel - The Underness Series II. Who is the Blind Sentinel? - must be thy first question.
This tale shall tell thee, how he has brought the Great Destrucion. How invasion, death, misery and poverty were to be vaniquished, And how the brave Wesnothians made him relinquish. So let me tell thee, the secret Tale of the Nightbrethren, A tale of two brothers, Captain Vormund, and Wargen. A story of treason, treachery and conspiracy, And how thee, the Player, have led Wesnoth - to ultimate Victory! _________________________________________________________ Translations: japanese (full), hungarian (expired) See history log, or release notes on forums The Blind Sentinel - The Underness Series II. The Blind Sentinel - The Underness Series II.
Version: 1.4.13 Author: WhiteWolf 31835816 30.36 MiB 8591 down 14 up Oct 03 2016 hu, ja Campaign. Stone of the North - The Underness Series III. Many of you may still remember Podrick, the common foot soldier.who was unlucky enough, to find Lord Trogrund's misterious Stone. Only 8 years passed since the terror of the Blind Sentinel, and our heroes has just started to enjoy king's peace, when a question faced them; Did they truly win? _________________________________________________________ Sequel for the Blind Sentinel. New features: stronghold game mode; optional objectives, for full list, see introducton, or forum topics. BFW 1.12 or later only Stone of the North - The Underness Series III.
Stone of the North - The Underness Series III. Version: 1.2.9 Author: WhiteWolf 22368098 21.33 MiB 6079 down 12 up Oct 03 2016 ja Campaign. The Invasion Of The Western Cavalry - The Underness Series IV. Peace was the Lord on the lands of Wesnoth after the last rebellion. But unfortunately, it was too beautiful to last forever.
Eight years passed, and horsemen appeared at Aldril who were going to make the biggest massacre in the century. They succeeded. The king of Wesnoth did't have time even to blink, and a new kingdom was rising against him in the West. The 4th part of the Underness Series gives and defines the core of the series. ______________________________________________ BFW version 1.12.0 or later only!
The Invasion Of The Western Cavalry - The Underness Series IV. The Invasion Of The Western Cavalry - The Underness Series IV. Version: 2.4.3 Author: WhiteWolf 26239533 25.02 MiB 6394 down 7 up May 25 2017 hu MP Scenario. Roboke's Island Mystic Island Quest Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many. Want a dragon?
Got you covered. Can I have a Pony? Trolls are not allowed on board, either:) But you may enjoy a unique hop-on-hop-off boat-cruise in the cursed southern cliffs of Roboke's Island or fancy a swim with the mermaids up north. «Unraveling the mystery of Roboke's Island is a magic experience.» (Weldyn Gazette) «The adventures of Roboke and his side-kick are truly stunning.» (Knalga News) «Ferocious battles and mysterious riddles await you.» (Wesmere Post) This campaign features dual-layer scenarios (move units between cave and hills on the same map). The storyline is complete and all scenarios are playable. (Intermediate Level, 18 playable scenarios + 6 story chapters) Roboke's Island Roboke's Island Version: 0.9.6 Author: x1 17.93 MiB 5518 down 12 up Jan 16 2015 Campaign.
Era of Magic The Era of Magic (EoMa) is considered one of the best UMC addons ever created for the Battle for Wesnoth. Being in developement since 2009, it contains 8 playable factions with fully animated units (230 total) and tons of special effects. The aim of the EoMa is to make the most visually appealing and nice to play UMC era. By playing this add-on you'll see the most outstanding special effects and attack animations ever created for the BfW game as well as lead many unique units with amazing abilities straight into battle!
Since 2.0 the Era of Magic has come with the Zombies Challenge multiplayer survival scenario. This era is required to play To Lands Unknown (TLU) campaign. Era of Magic Era of Magic Version: 2.5 Author: inferno8 30519078 29.11 MiB 20131 down 22 up Nov 10 2017 de, es, ga, hu, it, ja, pl, ru Campaign. To Lands Unknown Hear the story of Mehir, a young city guard from al-Kamija - an isolated city in the middle of the Great Desert, where people and jinns live together. Reveal Mehir's destiny, visit many exotic places during his journey, encounter strange nations and learn about their intentions.
This is the most visually sophisticated add-on ever created for the Battle for Wesnoth. It has the following features: - multihex terrain visuals (images covering entire maps to simulate height for example) - animated cutscenes (that's right, movies) - more than 200 unique animated units (all from Era of Magic which is not BfW related) - portraits - a lot of fun moments and turning points. (22 scenarios, 4 of which are dialog-only - Requires 'Era of Magic' add-on) If you have problems with downloading this add-on, try using add-on server web interface: To Lands Unknown To Lands Unknown Version: 2.2.0a Author: inferno8 17299591 16.50 MiB 7917 down 18 up Dec 08 2017 de, es, fr, hu, it, pl, ru, zh_CN MP Era. 17th Century Eastern Europe at War (EEaW) Eastern Europe at War (EEaW) History in Wesnoth? Is this even possible?
Play the biggest historical add-on ever created for the Battle for Wesnoth! Go back in time to the XVII century where 7 european states fight for wealth, territory and survival!
Lead them to victory or die trying! Features: - 7 states from the past each with own tactics and playstyle: Polish-Lithuanian Commonwealth, Cossack Hetmanate, Kingdom of Sweden, Ottoman Empire, Crimean Khanate, Tsardom of Russia and Habsburg Monarchy (Austria). - 204 units varying from dirty peasants and troops of all kinds to devastating cannons and majestic ships) - 30 new abilities and weapon specials - 3 multiplayer maps - many gameplay enhancing options Now with foritied cannons and improved medics! Don't waste your time - download now! 17th Century Eastern Europe at War (EEaW) 17th Century Eastern Europe at War (EEaW) Version: 2.0 Author: wesnoth.com.pl 993057 0.95 MiB 14546 down 37 up Dec 09 2017 Campaign. Skele Survivals Survivals pack.
Updated Prison Break (2p and 4p versions), Isar's Blasphemy with some modifications. Every modification made by Jason. There are Blasphemy and Prison Break 4p with Artifacts! Recently added: Double Blasphemy - Isar's Blasphemy cooperative mode experiment.
Kill the Virgins (4p) fixed. Kill the Virgins - kids version. - High Sorcery fun map;) Isar's Blasphemy with Ancient Lich downgraded to casual Lich. Skele Survivals Skele Survivals Version: 1.433 Author: Jason and Skele 34593 0.03 MiB 3522 down 4 up Jan 29 2015 MP Map Pack. Factions at global war This map pack introduces special features for some races: * Rebels could use woses to grow new forest * Northerners are able to destroy villages with wolf riders to get some income * Loyalists's peasants are able to build villages * Knalgan Alliance could use their warriors to build castles * Undead use pentagrams to darken specific area. There is only one map for now, but it implements the main idea of all pack. Game should not be just tacti c but has more strategic elements, based on new races and advantages of choosing whom to attack and whom make ally with Factions at global war Factions at global war Version: 0.4 Author: capgelka 21747 0.02 MiB 2750 down 4 up Jan 18 2015 MP Map Pack.
Scrolling Survival Scrolling Survival ported by Jason. This scenario is a survival map meant for 1 or 2 players. You'll have to travel through inhospitable lands as fast as possible in order to avoid the lava at the bottom of the screen to reach you. If you manage to survive long enough, you get to fight the last boss, the World Eater, and win the game by defeating him if you play alone or are teaming with a second player.
If you play against an opponent, the winner is the last to survive, or the 1st to kill the World Eater, note that the screen is firstly split but opens up near the end of the game. For now, the map only features a rather hard survival mode, difficulty balance is still under testing phase. Easier modes are planned, as well as an arcade mode where you play for points instead of survival. Fixed EoHS crypt falling to lava problem. Please report issues at jason@jason.gd Scrolling Survival Scrolling Survival Version: 2.941 Author: krotop,EPillager,Jason 25096 0.02 MiB 4566 down 2 up Jan 29 2015 Campaign. The Duelist's Tournament The Duelist's Tournament is an 8 player map. Each player spawns on one of the four top islands (on a keep) together with one other player (on another keep).
The islands are separated with void (unpassable). Each player can recruit troops normally. When defeating the leader of the opponent on the same island as you all your units (except your leader) will be put into your recall list while your leader will be teleported to the island under your current island. Your turn will then be skipped until you get an opponent (who has also won their first duel). When winning your third duel you have won the scenario. There are also some special rules. First off all your leader and all your recruited units have their movement halved.
All your recruited units also have the loyal trait. The base and village income is set to zero. Last but not least when you kill an opponent unit you gain gold equal to it's cost. The Duelist's Tournament The Duelist's Tournament Version: 1.0.0 Author: lbrande 12213 0.01 MiB 1532 down 7 up Jan 15 2015 Campaign. Doreldos: Fight to Liberty 'We the sons and daughters of our blessed land Doreldos hereby tell our long story of struggle against the foreigners who came in the guise of merchants and tried to enslave us, but were ultimately driven out from here by virtue of our united stand. We document our tale in the hope that our children, and the children of their children after them can derive inspiration and guidance from this.'
_(Intermediate level, episode 1 consisting of 16 scenarios, episode 2 consisting of 15 scenarios and episode 3 containing 16 scenarios are complete, still under development.) Doreldos: Fight to Liberty Doreldos: Fight to Liberty Version: 1.0.12 Author: chak_abhi 4098520 3.91 MiB 5335 down 1 up Jan 26 2015 MP Scenario. Move Units Between Campaigns Have you ever been so fond of a veteran that you felt like taking him from a finished campaign into another campaign?
This utility allows exactly that. Use with caution.
You are responsible for all the game errors and balance issues you cause with this. Irresponsible moving of units may make a campaign ridiculously easy and it may be a cause of various problems. If you use this, don't report any bugs or balance issues because it was most likely caused by inappropriate usage of this tool. Merely having it installed should not cause any issues. If you come to some issues with the action of importing and exporting of units, report it to me.
Right click on a unit and select the export unit option to save the unit. Right click on the ground and select the import unit option to add the unit into the campaign. Singleplayer only. Move Units Between Campaigns Move Units Between Campaigns Version: 1.3 Author: Dugi 9780 0.01 MiB 3343 down 5 up Jun 28 2017 Campaign. Mental Map-Pack Removed some maps, added a few basic ones. Now available for 1.12.x series.
Terrific maps in here, almost all featuring an extended Time of Day schedule with Noon, Midnight, Sunset and Sunrise. Contains about 73 maps for now with almost all of them being modified variants of existing maps.
Many of the maps in this pack are of the more scenario-like kind, they are but rather intended to serve as terrain for your creations or to be used with user-made eras like Ageless Era. Mental Map-Pack Mental Map-Pack Version: 2.9 Author: Eagle 11 548366 0.52 MiB 2021 down 2 up Mar 25 2015 MP Map Pack. Xara & forever's Map-Pack Currently contains 9 maps: *2p-Sovereign's old home: a 1v1 map of Melmog, home of Kapou'e tribe. *2p-Campire Arena: 1v1, recruit in 5 separated zones, kinda like Capture the Flag mode.
*3p-Aethermaw: a 3p version of Aethermaw. *3p-Dual Battlefield: a 3p map with two parts of battlefield connected by portals. *3p-Haelan: a 2v1 map. *4p-Arcanclave: a 4p version of the mainline map 2p-Arcanclave.
*4p-Plane of Tael'rak: a 2v2 map with two parts of the battlefield of opposite ToD. *4p-Campire Arena: 2v2 version of the map. *4p-Windmilla: a small map designed for 4p FFA.
Latest Change: Updated 4p-Windmilla. Xara & forever's Map-Pack Xara & forever's Map-Pack Version: 1.3.2 Author: Xara, forever 22965 0.02 MiB 2380 down 17 up Jan 09 2016 Campaign.
Grnk the Mighty All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined.
He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty.
Single player campaign with RPG elements in two parts. Part 1: 13 scenarios — complete Part 2: 16 scenarios — complete Difficulty: intermediate to expert level Grnk the Mighty Grnk the Mighty Version: 2.0.6 Author: mattsc 660815 0.63 MiB 5121 down 8 up Mar 20 2017 MP Map Pack. Default Complete Era Using this add-on, you can recruit not only standard multiplayer units, but also great units from campaigns: like Chocobone and Dwarvish Scout! Upgrade paths have been improved as well: e.g. You can level up Troll Whelp to Troll Shaman.
And, in addition to six default factions, instead of Khalifate there is a creepy Monsters faction - containing the monsters from default/mainline unit tree! There are 6 DC Eras: Default, Age of Heroes, Unlocked, Default + Monsters, Age of Heroes + Monsters, Unlocked + Monsters.
Difference between Age of Heroes and Unlocked: in Unlocked, you could recruit ANY unit of your faction; that includes lvl 3 - lvl 5 units. In Age of Heroes, Monster faction is Unlocked as well, because there is a much smaller choice of units - half of them are sea creatures. To preserve the balance, a few parameters of some units have been wisely changed, following the guidelines from other eras when possible. INFORMATION about all the changes (+links to Wesnoth unit trees) is available in a Feedback thread! Examples: 1) melee attack of Elvish Lord decreased from 8-4 to 6-4, so that Elvish Captain and Elvish Hero would be competitive against this unit. 2) While making Cuttlefish as an upgrade path of Tentacle, I checked Inky's Quest campaign to learn how much experience should it need Default Complete Era Default Complete Era Version: 0.9.0 Author: Generous 126850 0.12 MiB 4091 down 22 up Mar 22 2015 MP Map Pack. Unforgiving Hardcore Mod This add-on turns wesnoth into an unforgiving hardcore adventure.
One of your heroes die and you try to reload. Nevermind, you can't bring back the dead! If you ever wanted to get rid of the temptation to reload, this is the tool for you. If a unit of yours dies, it will stay dead even if you reload.
If that's a leader, well, you have to start the campaign from the start. Singleplayer only. If you get sick of this, just uninstall it and restart the scenario. Unforgiving Hardcore Mod Unforgiving Hardcore Mod Version: 1.1 Author: Dugi 8156 0.01 MiB 1566 down 2 up Apr 26 2015 MP Modification. 18th Century Warfare Era The 18th Century Warfare Era takes you to the past, to a crucial time of struggle between powerful empires and newborn nations seeking freedom, a struggle that would change the world forever.
It features a wide range of land and naval units, as well as maps of some of the areas of the world where the most decisive wars were fought. 18th Century Warfare Era 18th Century Warfare Era Version: 3.11.02 Author: PapaSmurfReloaded 5326585 5.08 MiB 27333 down 16 up Oct 18 2017 Scenario. Free Khaganate Update: added missing 'deep-sea capable unit'.
There had been multiple tries at 'steppe orcs', this faction is my iteration of that old idea. The intended playstyle for steppe orcs is somewhat of an unique hybrid between Northerners, Loyalists, and a defensive portion of Knalgan thrown in, however intent may not correspond to reality. If thats being the case, im sorry. Worth to state i need some gameplay feedback about how this faction fares in combat against default ones(and amongst themselves too), because i did not have the sufficient time at my hands to playtest them extensively.
You are welcomed to simply drop by at the linked forum thread and state whatever imbalance there is about this faction, in case there is any. Free Khaganate Free Khaganate Version: 1.0.1 Author: Eagle 11 443604 0.42 MiB 1882 down 4 up Mar 23 2015 MP Faction. Southerners Update: Made carry-through and cleave weapon-specs actually check resistances. This faction, as the name implies is thought and produced as replacement for Northerners in scenarios taking parts due to far south of wesnoth, fe. Any possible future campaign taking place around the lands of the Mental Khalifate.
They are loosely based upon the Barbarians faction in Era of Magic. Southerners Southerners Version: 1.0.1 Author: Eagle 1.03 MiB 1721 down 2 up Mar 24 2015 Campaign. A Whim of Fate An adventure of a simple peasant ended up joining him some mysterious powerful order. Totally 12 scenarios for now, in 3 independent chapters, 3 in the first chapter, 5 in the second, and for now 4 scenarios are ready for the third chapter. This campaign will require much of your skills in tactics in untypical situations (made by unusual combinations of factors such as land, your/rival heroes/units and their special abilities). Also there is a deep storyline, many heroes, dramatical changes of situations in every scenario. What you will not find here: artifacts and tree-like upgrades of heroes special abilities, choices in storyline and other RPG-style things.
There is no need in all these at all. A Whim of Fate A Whim of Fate Version: 0.8.6c Author: Aldarisvet 33317923 31.77 MiB 9591 down 24 up Sep 24 2017 ru MP Era. Isars Cross + Underground Update: Changed cave time to neutral instead chaotic, in compension extended overground schedule with midday and midnight.
Contains Isars Cross and a 4p version of Hamlets with an extra underground layer, which you can access through cave entrances (look for tiles with dwarven doors or an trapdoor overlay, there you can enter and exit). Isars Cross + Underground Isars Cross + Underground Version: 1.2 Author: Eagle 11 11811 0.01 MiB 1440 down 4 up Apr 06 2015 MP Faction. A New Order The old Kingdom of Wesnoth has fallen before barbarian hordes.
The occupying barbarians are on the brink of civil war, the seeds of Wesnotian rebelion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagerthen unite these disparate factions against a common foe? Note: This campaign contains mature themes, some of which may be unsuitable for children. (Intermediate level, 45 scenarios.) A New Order A New Order Version: 1.2.18 Author: szopen 32483538 30.98 MiB 24802 down 5 up Dec 16 2015 ca, cs, da, de, es, fr, hu, it, pl, ru, sv, tr MP Map Pack.
New Settlers There are 4 resources. Gold, Stone, Wood and Food. 3 Factions: Humans, Elves and Orcs. Peasants can build villages, walls, towers. Mages can research new technologies.
Then you can recruit army and navy to fight your enemies on different maps, including historical ones. It is recommended to play New Settlers on specially designed NS Random Maps, but New Settlers should be able to run on any map from any era. Latest Updates: (2017-12-20) - Added walls and towers for elves and orcs. May not be greatly balanced but its better than nothing:) - Now Population on top of screen shows also how many more units you can recruit and it changes during enemy turns if units get killed or villages lost. - Extra income setting is shown in scenario objectives. - Added new Option for zombies Apocalypse.
You can now select how much extra income zombies should get every turn (so AI could grow independent from number of corpses and give you more challenge). I tried to play vs 1 zombie with 10 extra ZA per turn and think that number could be increased (to 20 possibly). Zomby side died on turn 44 (MAP: NS Tournament OT x2, income per zombie 5, zombie cost 20, ZA pop limit 50, ZA start res 100, 18hp, easy zombies, no barracks, basically default settings).
I possibly recommend to try to increase the extra income but decrease ZA starting resources. It might give desirable effect of balanced game, but I have not had time to try it yet. - After trial game I implemented the rule that extra income will not be given if amount of corpses drops below 10 after turn 20 (This hopefuly will speed up the killing of zomby king when he is obviously losing but keeps spamming tons of armies while surrounded from all sides).
- Fixed some unnoticable bugs with zombies apocalypse. - Added notice about attempting to shuffle sides with given minimal distance. If minimal distance is impossible then it attempts to decrease minimal distance until spawns are successful. - Added option to shuffle and randomize starting positions. Where you can choose minimal distance and minimal size of Island to spawn a side. - Big fixed orcs elves: capture village gives correct sides a choice what to do. - Bug fixed: zombies appeared on zombies turn dont have moves.
- Zombies dont steal resources when capture villages and you can not steal resources from zombies too. - Post-Optimization BUG fixed: captured villages may be destroyed or captured etc. And choice is given to correct players.
- Ranged attacks defender unit damage fixed, should be no more lua error in certain conditions. (THANKS Shrieker!!!) - Objectives link fixed, was giving error into stdrr file. (Thanks Shrieker!) - Description of building human villages distance changed according to minimal village distance settings. (Thanks for report Shrieker!) - Woses get decreased HP if option to decrease military hp is on. - Lua bug fixed on leveling (THANKS Shrieker for hint where to find bug!
Thanks others for report!) - Modified some zombie apocalypse things. - Some older and unused options removed. - More optimization done.
- More optimization done to reduce savefile size. - Bug fixed orcs: development research menu now showing development project and spare development points. - More optimization done to reduce savefile size and increase speed. Looks like the savefile gains a lot of MB after 1st reload for some reason, but only once.
- Speed optimization done to Elves and Orcs resource income and collection. Makes sense to have manual income refresh only for humans because for elves and orcs it should be quick now. - Massive optimization done, nearly halved WML save file size, so you may forget about broken saves most probably now.
- Corrected elvish Trader description for trade. - Bug fixed for elves where trader was getting 5 gold away from village. - Some more optimization done to reduce join/save file size. - Some zombie apocalypse optimization done. - Shortened Objectives text to show less updates. - 1st turn help doesnt show for ai sides. - Some bugs fixed, some optimization done.
- Optimized balancing maps, now it is very quick and message removed. - Bug fixed: random survival map x3 had a bug with OOS and disappearance of enemy ai side.
(Thanks for report Ferranzo!) - Bug fixed: starting resources were still according to pre hosting menu if host for some reason decided to choose settings from in game starting menu. There was a conflict with menu - Enable modification of starting gold for each player separately - if it was ticked as true (default). (Thanks for report Ferranzo!) - Shortened name for Apocalypse each zombie side starting resources, some people had problems viewing amounts (Thanks Ferranzo for report!) - Optimised speed of highlighting the hexes where can or can not build new villages. - TRIAL: elvish baby wose gets 2 extra seeds to plant forest. - TRIAL: elvish civilians cost 1 less gold and 1 less wood. - Bug fixed Elves: Researching Elvish Druid enabled research of Elvish Shyde. - Now message appears if Map Balancing Option is ON and notifies players to wait while map is being prepared.
- Added 5 Crazy FFA maps for tight combat (4,5,6,7,9 players). Starting positions are very close, so battle begins soon. Who will survive? - Bug fixed: Possibly fixed start of game OOS for large random maps and many players.
Thanks gfgtdf for your lua WML code help! - Bug fixed: Possibly fixed start of game OOS for large random maps and many players. Thanks Ferranzo for hosting! - Bug fixed Linux Mac: Possibly fixed elvish image when choosing race. Thanks ForestDragon for report!
- Bug fixed Linux Mac: Possibly fixed orcish image when opening research screen with orcish troll or elvish shaman. Thanks ForestDragon for report! - Bug fixed Linux Mac: Possibly fixed a lot of other images for linux or mac users. Thanks ForestDragon for report! - Some description typos fixed. Thanks ForestDragon for report!
- Image icon for elvish merchants changed from wooden swords to quarterstaff. Thanks ForestDragon for idea! - Rules and bugs changed to play Creep Wars with New Settlers as per Zap-Zarap request. - Some bugs related to creep wars with New Settlers fixed. - Added options to setup starting resources and gold for shop with creep wars mode.
- Added option to play New Settlers in conjunction with Creep War. Request by Zap-Zarap. - Trader description for gathering resources updated.
- Bug fixed: elvish trader was showing gather near village in income, but in reality did not gather any gold. - TRIAL: elvish traders gather 5 gold inside and near villages on flat, water or roads. - TRIAL: orcs have 1 less miner in beginning, to allow them choice of recruit assassin or something else before population limit. - TRIAL: all orcish whelps have shaman ability.
- TRIAL: Added option to switch income refresh to manual mode which will speed up the game if too much population, but income will not change when you move your workers or mages. To manually refresh income you would need to click your resources in main right-click menu. It will automatically switch to MANUAL mode after 60 population by default, but can be switched back to AUTO by clicking your income in right-click main menu. When you host a game you can adjust the population amount when the switch happens from 6 to 240 where 240 would mean it will probably never happen.
Option located nearly at the very bottom of hosting settings. - Some other minor things done here and there which I cant even remember to list. - Some other bugs fixed related to fortifications and ranged attacks. - Trial: fortified units in outposts get 3 range if ranged attacks enabled. - Added option to use new walls towers even when building NEXT to the hex.
- Default option for new walls towers is yes when building NOT ON HEX. - Default minimal distance between villages changed to 4 hex. - Bug fixed: hidden units by fog or ability dont get highlighted as targets if in range of ranged attacks (Thanks for bug report eleVeneu!). - Bug fixed: slowed units do only half damage in ranged attacks.
- Bug fixed: fortified units able to range attack now. - Road farms produce 5 food for humans if other terrains enabled in options. - Bug fixed: Elvish King had 5 moves, now 6 also. - Bug fixed: instant research wasnt working properly, was only working if spare science was greater than total needed for project (Thanks for bug report Gregory!) - Bug fixed: humans not allowed to build on mountains. Was only true when other terrains were enabled in options. - Bug fixed: prices for leaders could be decreased if any of the leaders leveled, system didnt count the leveled ones. - Balance trial: Elvish Captains who can recruit all have 32 hitpoints and 6 moves.
- Other minor bugs fixed here and there which I dont even remember to list. - Tiny bits of interface lags regarding ranged attacks fixed. Recent updates to previous versions: (Last Update: 2017-03-21) - Bug fixed: possibly solved OOS problem in server replays of elves. - Elves Update: Baby Wose will advance into Wose and will start as no zoc level 0 unit. - Bug fixed: shamans were creating a lagged display of 0 income after moving (Thanks mmmax) - Objectives updated with recommendation on settings from developer.
- Bug fixed: trade prices research was always functional. - Changed name of trade prices research into Merchant Prices.
- Bug fixed: when trader buys any resource, the display for resources, income and research is updated. - Bug fixed: now instant research updates resource income as well. - Bug fixed: lowered amount of lags where units were stopping before attack and needed to chose attack again. Also some moves now can be undone.
(Thanks for report Zap-Zarap) - Bug fixed: orcs and elves resource income display wasnt showing gathering of resources by shamans. - Bug fixed: elvish merchant sometimes looked laggy and appeared to be elvish lady. - Trial: Woses can plant forest 2 times (idea by Obiwanreborn) - Woses display improved regarding plant forest ability. - Trial: Elves now have 6 population per village, same as humans. - Trial: Elves are given extra unit at start - Baby Wose. - Trial: Elvish Ladies have extra move point - 6 (idea by mmmax) - Bug fixed: not scrolling to leader when showing allowed village build locations anymore.
- Bug fixed: help for orcs and elves will also show in red and green where you can build or cannot build your next villages. - Added option to increase the range or ranged attacks depending on level of shooters. Default is on. - Listed option of extra range per level in intro message. - Bug fixed: ranged attacks descriptions shouldnt disappear any more in reloaded saved games. - Added option to select minimal distance between villages (Please try minimal distance 6 or higher, no barracks village upgrades)(Thanks for idea Zap-Zarap!) - Selecting HELP with worker on right click menu will highlight in red the hexes that will not allow building villages on them or highlight green the hexes that allow building villages, whichever is quicker.
- Trial: Orcs population per village decreased by 1 (now 7) - Trial: Elves can build villages on forest as well now. - Ranged attacks now have less lags and more descriptions.
- Elves now start with shaman and trader instead of 2 workers, tested to improve their start a lot. - Objectives now include more settings displayed in the end. - Starting message now includes more settings displayed. - Ranged attacks over couple hexes enabled by default.
- Bug Fixed Ranged option: now units without range should not get range attack ability after being ranged attacked. - Bug Fixed: Elves should be able to research ships level 2 and 3 now.
- Added options for ranged attacks over distance for some of units (mostly Archers and Mages). Seems to be working fine. But might be bugs somewhere. ANNOUNCEMENT: All versions below 2.1.0.6.5.1 have bugs and very highly recommended to be updated!!! Please report bugs if you find any, and dont worry, they will get fixed.
- Bug Fix: elves display for science projects didnt work. - Bug Fix: elves and orcs were unable to research anything. (Thanks mmmax!) - Bug Fix: elves or orcs were unable to recruit anything if no humans present on map. (Thanks viajero and mmmax!) - Bug Fix: elves and orcs didnt have help showing if building is on SAME HEX or on ADJACENT. - Bug Fix: elves were unable to recruit some unit types, fixed. - Bug Fix: scores should now be shown bug free. ANNOUNCEMENT: Version 2.1.0.5 made saving and reloading New Settlers nearly impossible.
Due to huge save file size (more than max. 40mb allowed). Now 2.1.0.6.X versions fixed that problem, PLEASE UPDATE! And report bugs if you find any. Optimization required a lot of changes in the code and it could get bugged.
Despite so far I tested it to be allright, but playing real game may still reveal the bugs that I couldnt briefly notice while testing. - Added optimized instand research for elves and orcs, which reduced compressed savefile size by around 30kb or 1MB uncompressed. - Added optimized instant research for humans. - Temporarily removed instant research to optimize. Reduced savefile size by around 1.8mb or 40mb pure WML. - Partial Optimization complete. Reduced savefile size by around 400kb or around 5mb pure WML.
- Bug Fix: elves harvest normal amount of resources instead of magical ones if you chose not to use other terrains in options. - Allows instant research and development if you have enough spare science or spare development.
(Thanks for idea Zap-Zarap!) - Changed some human prices of lvl3 units. Now some of them cost slightly less. Most affected were Royalguard, gold price decreased by 10 and Master at Arms, gold and food prices decreased by 10 each. - New Scores system. By default shows players scores every turn. The top9 comparison turned off by default as it only works for humans (you will easily find out if your enemy knows how to play or not, early in game - if his score has not changed for couple of turns then he hasnt built anything).
Its still a bit buggy, but works well. Could be unbalanced yet.
Still in development. - Added income line information to resource bar if you mouse over the amounts. - Some other minor changes or fixes that I dont even remember. - Changed non-king Sergeant hp to 32. - Changed prices for most of orcs units for balancing.
- Some tiny bugs fixed here and there. - Critical Bug fixed: orcs can build lvl2 Trolls now. Previous version were not fixing that problem. Thanks Gregory! - Critical Bug fixed: orcs and elves research population limit was only working as level 1. Thanks Gregory! - Changed names of races in choice menu.
- Added option to fill the map with missing terrains, it adds hills, forest and mountains where needed so even badly generated random map becomes very very playable. It is OFF by default, because it would badly affect non-random maps. - Some prices balancing was done, elvish village now costs less stone, more food, elvish civilians cost less food. - Elvish workers zone of control was removed, as all level 0 they dont have zoc also. - Trading costs of resources of elves changed slightly for balancing purposes.
- Bug fixed elves orcs: end turn leader label now shows turns until research complete for orcs and elves. Thanks Zap-Zarap! - Shows resources next turn in income on right click for orcs and elves now too. Thanks Zap-Zarap! - Orcish Goblins have -1 strike now. - Critical Bug fixed: all images of units now also seen for mac and linux users.
Thanks mmmax, Gregory, Zap-Zarap, GadyLaga! - Critical Bug fixed: elves had unknown unit type error which was causing OOS and lua errors with elves. - Bug fixed: Some lua resource bar bugs fixed saying tonumber. - Bug fixed: Now impossible to get negative amount of resources when capturing enemy villages. - Now can capture, pillage or raze enemy village when capturing.
- Now can convert other race village into your own. Orcish villages can not be converted to human or elvish. - Attempts to make different races for every player option now allows unlimited amount of players.
Still keep in mind that there wont be more races than total created - 3. So some players will have same race as the others if more than 3 races chosen.
- Some bug fixes for tournament x4 maps if set more than 4 players, or 3. - Added option that simulates NO MIRROR. Look in top 10 lines of options under name - Attempts to make different races for every player. Works up to 2 players involved. - Elves added. Imbalanced, unfinished, possibly bugged, still in development, but playable and even can research stuff. - Multiple bugs fixed for orcs.
- Some balancing updates such as - Orcish leaders can not develop anymore and others. - Multiple display bugs fixed orcs: research and develop display information mostly. - Bug fixed orcs: now resource bar shouldnt disappear in most circumstances. - Critical Bug fixed orcs: the saved games were becoming invalid and could not be loaded after any discovery was made.
- Orcs added. Imbalanced, unfinished, bugged, still in development, but playable and even can research some development projects with leaders or assassins and advanced units with trolls.
- Building on mountains not allowed for humans. - Peasants weaker vs mounted units only by 30% not 40%. - Peasants dont need moves to upgrade barracks. - All kind of Ogres temporarily removed due being a bit bugged and untested in certain scenarios. - Top resource bar now also shows research information.
- Bug fix: top resource bar doesnt disappear on reloading of saved game. - Top resource bar will also show current amount of resources in tooltip when not your turn. - Ctrl Shift g (End Game Shortcut) will now ask all players to confirm the end of game. The game will go on if any side disagree. - Bug fix: weakness vs mounted units now works properly (wasnt working when more than 1 horse adjacent) - Modified Left vs Right tournament maps for ease of setup.
- Longer research for some level 2 units who dont have further level up. - Quicker research for levels 3 and 4.
- Need to research all ships now. - Peasants got 40% weakness against all human mounted units (Cavalryman, Horseman, etc) - Bug fix: removed potential lua error about top resource bar which could appear in rather very rare circumstances. - Updated top resource bar. Now it will show your potential resources next turn when it is not your turn (same as label on top of your leader). - Added couple of 2v2 tournament quick small maps.
- Tiny bit modified random map generator for Other Terrains maps. - Possibly some other tiny changes which I cant remember now. - Bug fix: corrected resource income for next turn in certain circumstances. - Bug fix: shroud appears as it should in survival random maps if more than 5 players. - Gather resources ability shows different info when other terrains enabled in options. - Bug fix: can start survival maps with any amount of players - Bug fix: can resize survival map to any size as long as it keeps the ratio X0 to X1 (eg.
60:61,80:81, probably any size when y is 1 greater than x like 56,57. But not sure if 57,58 would work, so better keep y as odd and x as even numbers. Just try if needed). - Bug fix: unfortified units stop from being healed. - Changed some other default settings. - Changed default health of war units to -0 instead of -10. - Added another map for FFA vs zombies 4p fully non-symmetrical.
- Updated Scenario Objectives, with mini help at top as requested my mmmax. - Added another map for FFA vs zombies 4p fully symmetrical. - Bug fix: lua errors should be fixed now. But new resource bar may not appear for Mac users. Unknown reasons. - Updated User Interface for resources. They should now be visible in top panel.
Also right click income shows resources next turn after slash. Please report bugs. (Income shows your side number, not income.
Will be fixed in future versions). - Added 2 Symmetrical Random Survival maps to use with Zombie Apocalypse. - In new right-click building menu Peasants don't need to have movements to be able to build. - Bug Fixed: if fortified unit levels, it now stays fortified. - Some minor but important change for right-click help. - Right-click help added for building.
- Alternative build menu has alternative buildings and related abilities if enabled. - Added option for alternative build menu (right click on peasant, NOT near) - After Capturing the flag the flag now reappears closer to enemy side and on enemy turn. - Capture the flag x4 should be also playable as FFA (not in teams). - Capture the flag added labels of amount of flags captured by each team. - Bug Fixed: Potentially all bugs in Capture the Flag are fixed now. Please report any bugs.
- Added 2 Capture the Flag maps with other terrains. - Bug Fixed: does not put barrack image overlay on first village if village upgrades disabled. - Changed some default settings.
- Added help for barracks. - Fixed some visual bugs related to barracks when capturing village. - Added options to enable Village Upgrades (only barracks so far, this allows to recruit military units) - Added options to enable other terrain types (snow, ice, desert. Etc) - Added 4 Random maps specially designed to play with Other Terrain Options Enabled.
Please note: if you don't enable other terrains in options when you host the game, they are disabled by default and they will be erased from map. - Forested hills now give 3 wood and 2 gold if near village. 1w 1g if away from village. - Bug Fixed: end turn resource labels dont disappear after reload.
(hopefully fixed for real this time. Thanks mmmax for bug report) - Bug Fixed: towers and outposts etc should not disappear anymore after reload (fixed before, but as turned out, not completely. Forgot something. Thanks Gregory and Obiwanreborn) - Added New Settlers II optional rules. - Potential bug fix: ogres survival sides will not make zombies if in zombie apocalypse mode. (Thank you MrTom) - Potential bug fix for top9 not showing correct navy information (Thanks pepeto for reporting it!) - Bug #1 fixed: Capture the Flag should now work fine. (Thanks Zap_Zarap for testing the mode.
Thanks to you and howwitty for finding the bug. Sorry for ruined game!). - Added shortcut of ctrl shift g to end game and reveal map (I noticed it's a problem for teournamnet maps).
Use with Caution. Can disable in advanced settings.
- Possibly fixed resource label disappearance in reloaded games. Mmmax please let me know if still present. (Thanks to mmmax bug report!) - Capture the Flag should now be complete.
Please report any bugs if you find any. - Possibly also fixed some tiny bugs here and there. Can't remember. - Added Tournament and Capture the Flag random maps modes.
(Thanks Blop for giving me some kind of inspiration:) - Leader Names in South Europe and SurvivalN1 4p are now fixed (Thanks very much GbDorn!) - Bug fixed: Units can not be recruited on impassable anymore. - Added option of choosing random faction.
- Potential Bug fixed: reloaded saved games from server should not have OOS anymore. Potentially:) - Bug fixed: leveled peasants do not show the ability to gather and build (Thanks mmmax for pointing it out) - Bug fixed: ogres don't have 70% defense on cave villages anymore, back to normal 40% - Bug fixed: walls, barries, towers and outposts should NOT disappear anymore after loading saved game (Thank you Ravana very much to help finding the bug! Thanks mmmax for reminding me of bug existance) - Now ogres can advance to leader ogres and leader ogres to giant ogres.
(giant ogres yet have buggy animations) - Leader Ogres also get loot and maradeur abilities. - Young Ogres need less xp to level - Ogres can build fortified caves on hills where their defense becomes 70% (at the moment there is bug, so villages also give 70%) - Slightly changed images of ogre boat and ogre sergeant. - Ogres can not build villages on forest, and they can only build villages on hills or mountains or near hills or mountains. - Bug fixed: ogres income from maradeur is showing correct values now. - Bug fixed: was some problems with unloading ships in 6.1.0.
- Adjusted descriptions of recruitment of ogres race. - Made a tiny optimisation with code of income from loot if more than 1 ogre side in game. - Added Maradeur ability to balance sides. Which is plus 2 gold gain for each unit with this ability who stands within 3 hexes of enemy villages. Not looted from enemy.
- Adjusted Ogre king attack from 20-2 into 15-2 to balance sides. - Bug fixed: Ogres leader names are as normal. - Bug fixed: Ogres can unload ships on cave villages now. - Bug fixed: in beginning of Ogres Survival ogre leaders not turning to zombie leaders anymore. - Keep in mind income shown for ogres is slightly wrong (maradeur ability may be doubled). Real income is right, but right-click information is misleading or may even not be present. Will be fixed in next version.
Also show players progress most probably doesn't work. * Special thanks to Gregory, Zap-Zarap and pepeto for still being loyal to New Settlers since the beginning - hosting and playing NS games. It's about a year now. * Special thanks to Ferranzo, forever, doublemint, destrukt0 and everyone else who was hosting New Settlers games and introducing new players to the era.
* Huge Special thanks to Fairfir and mmmax for hosting sooo many games for sooo long time. You have breathed a lot of life and new players into NS, thank you! Older updates for New Settlers: (Last Update: 2016-02-20) - Finally a new faction! Very basic, small, but special! You can now play as Ogres if you like. Not complete, not balanced, not tested, but fully playable.
Please report any bugs, just by making chat comments in observable games. - Potential fix of bug about negative income. Income now should always be 0. But it may not be as well.
Time will tell. - Something else fixed or modified here and there. - Added Ogres Survival. To enable it need to Choose race according to difficulty you want and make their side controlled by Computer Player. - Fixed bugs for recruiting ships starting from 5 and above versions of NS. Sorry for inconvenience. 0 research mode is also bug free.
- Added option to change hitpoints of war units, and made it reduced by 10 by default. Can be changed. - Added multiple options. Change research speed etc. 0 research mode. Default speed of harvesting research is increased by 1.
- Added options for basic diplomacy on right-click. Buggy but it should work for those who really really needs Diplomacy. Will be improved in future. Taken from 1.8 server Diplomacy_era and was NOT changed at all, except some bug fix and making it compatible with 1.12 (Thanks to Ravana, who recommended me Diplomacy_era - Thanks Zookeeper, feature requested by Zap-Zarap, Thanks guys!) - Fixed bug with 2 leader attacks when not using advanced settings. Made default number of attacks 1 for all units. - Added options to select number of attacks of units.
To make the game faster for those who likes. Default number is 2 now. - Added Ctrl Shift n SHORTCUT key, to disable/enable workers (peasants and scholars) to be able to scroll units with n key more efficiently. - Added little swarm melee attack to outposts. - Added top9 menu when not your turn (Thanks to Ravana!) Now players can watch other players progress while other players are moving. To do it, need to QUICKLY left-click on YOUR unit and then right-click on same unit.
Left-right left-right. - Added Hero overlay to recruited Sergeants. - Added NS 4p A New Land map. Which is a tiny bit modified standard default ANL survival map with all ANL mechanics disabled.
Totally adopted to be played with NS era to the best of my knowledge. - Added starting message with starting resources for each player (if modification enabled or if progressive is more than 0). - In Hosting options you can now select separate amounts of reources for each player.
Just need to enable it in options and then move the slider for the starting gold of players. Difference will be in percentage. For example if player1 has 25 and player2 has 50 starting gold, then player 1 will start with normal starting amount of resources, while player 2 will start with double. - In Hosting options you can now enable progressive amount of starting FOOD by moving slider from 0 to any other value. If you slide it to 5, player2 will start with +5 FOOD, player3 with +10, player4 with +15. Etc (idea by Gregory) - Potentially fixed bug for OOS in large random maps (doubt it to be honest) - Added Hosting Options as alternative to setting up game when it starts. Can switch between 2 ways now.
- Fixed bug for South Europe map. - Added NS Ironcladkitty Wonderland 3p beautiful and fun map (Thanks Ironcladkitty and Enclave33!) - Music should now play in all NS scenarios (Thanks VinDiesel!) - Added NS South Europe map (modified from 18th Century Europe) - Added NS Survival N1 4p map (may contain OOSes, needs testing) - Added NS Underworld 5p with Zombies map. - Added NS Settlers Cross 5p with Zombies map. (Credits to IPS) - Added NS Isar Cross with Zombies map. - HELP on turn 1 is not visible to observers and in replays (Thanks Ravana). - Added arcane vulnerability to ships because of white mage.
- Added difficulty level for amount of zombies and lvl1 lvl2 - Fixed bug for insufficient resource coloring in some cases. - Added descriptions for constructing buildings.
- Added all units descriptions for recruiting. - Added unit descriptions for recruiting Scholars and ships. - Changed unit colors into team colors for recruit menu. - Slightly changed appearance for Scholar.
- Fixed bug with Scholar appearance. - Fixed bug of resource team label on place where king died. - Fixed bug of not showing income for freshly recruited peasants. - Reorganized some macros regarding recruitment and research.
- Era name in lobby is now: 'New Settlers (NO add-on required) Peasants can build, try!' Should be visible to host as 'New Settlers.' - King image now has overlay banner. - Orcish Leader is now replaced with Sergeant 25hp.
- Sergeant price is cheaper than Orcish Leader, but it will increase progressively depending on amount of Sergeants. - New unit added: Scholar, can research same as mages, very weak, only 10hp, low price. (Thanks Ravana for your help with code of image overlay!) - Fixed bug: plague of zombies don't work on skellies. - Fixed bug: now can construct buildings near allied units also. - Fixed bug: no more autoscrolling to player 1 in team games. - Zombie Apocalypse settings now can be viewed in scenario objectives.
- Added more options for Zombie Apocalypse survival. - Fixed team resource grabs from capturing villages.
- Fixed resource grabs from capturing zombie villages. - Fixed team labels problem for resource labels. - Fixed population limit bug for ai in Zombie Apocalypse - Added AI ability to recruit skellies lvl1 lvl2. And corresponding option for Zombie Apocalypse survival - Fixed some other bugs with difficulty level ZA zombie prices and ZA income from each zombie. - Added more options for Zombie Apocalypse. - Zombie Apocalypse OOS BUG FIXED for good!
- Resource Label changed to more bright color. - Zombie Apocalypse OOS BUG FIXED! - Added more settings for Zombie Apocalypse. - Added SURVIVAL MODE: Zombie Apocalypse! - Fixed wml terrain error for some maps included with New Settlers (Thanks to Eagle_11) - Added alternative settings on start (idea by OFCDGCDW) - Help on 1st turn is adjusted for 45 and 90 resources also - Stone walls have more resistances to impact now - Towers and outposts see less through mountains - Minor bug fix of display of base income for each player - Fixed some minor bugs and made some minor changes.
- OOS FIXED ON START OF GAME WITH OPTIONS. Now Player 1 can choose some settings in the beginning of game. (Thanks for all your help iceiceice and SoulPower) - More options for testing mode.
- Now you can see your resources, population limit and research information in label over your leader. - Now you can see your income on right click (idea by GadyLaga).
- Ships can unboard when no moves left (until next update) - Now can research population limit. (idea by SoulPower) - Now there is a feedback page of New Settlers on wesnoth forum Please post your comments, ideas, requests, bug reports etc. - On second turn player_1 will see Wesnoth versions of players (It is not recommended to play with 1.10.2 or below, I believe it may cause OOS) - Now Team Labels do not have affect on village name placed in same hex (at least in ffa for sure). - Ships can not unload if they have 0 moves left. - Ships now can be healed. Read repairable ability for info. - Bug fixed: Peasants do not self heal 5HP anymore.
- Galleons do thunderer sounds (idea by Zap-Zarap) - All ships now have attack animations and sounds. - Changelog in scenario description ctrl+j of new features (idea by lisa) - Minihelp in description (idea by Darkhorse) - Changes Galleons to do 2-22 damage, 6 moves and 3 existing ships now have 1,2,3 levels.
- Help for every player on turn 1 added. - FIXED MACRO BUG, NOW ADD-ON RUNS IN LINUX! Thanks MrTom and SPEARS! - Extended Right-Click option to compare your progress to other players - Killing enemy king takes some of his resources to you. - Capturing enemy villages takes some of their resources to you.
- Help slightly updated. - Tower life now 150 hp, stone wall life 80 hp. - Gold on top of window is synchronized with real gold resource. - Research times decreased 2 times and more. Research quicker now.
- Added some more terrain types for use in New Settlers era. - Added random maps for 2,4,6,9 players (used modified Sigurd's Random Maps generator River template, THANKS SigurdFireDragon!) Shroud ON recommended for better experience (Idea by Mordrake). - Walls resistance to impact is increased to 20% - Added research to produce more stone, gold, food, wood. - Added science, now can research new military units. - Mage in village can research, or harvest any of 4 resources.
- Price of mage increased by 50 food, because of research ability. - Bug Fixed: some other types of mushrooms are now also food. - Bug Fixed: cave forest now turns into normal forest on start. - Bug Fixed: population now includes units boarded on ships - Bug Fixed: ships and units unable to clone themselves in certain circumstances when boarding/unboarding. - 4 peasants in start (for time economy) idea by Jeremy - Population limit per village decreased to 6 units.
- heavy infantry more expensive - Cost of villages decreased by 5 stones, but everything else +5 - Can see population limit on right click (same as resources) - Towers can not be built closer than 2 hex away from each other - Changed health and resistances of towers and walls. - Increased prices for units, walls, towers.
Etc - Added wooden tower Outpost - Walls and barriers have no zoc - Towers can see 6hex on land, 3hex on shallow water, 2hex on deep, Walls can see 1hex (idea by Spieler) - Sorted coding macros into some logical order. (no effect on gameplay) This is a modification of Dovolente's DOV Settlers. Modification was born on 9th of February 2015. (I think) The most noticable differences are: 1) Can recruit an expensive leader unit, who also can recruit units. 2) Added Ships, they can fight and carry 1 passanger accross water. 3) Some more terrains of maps are automaticaly converted into more appropriate Settlers terrains, for example snow converted to grassland.
Swamps dont produce food. 4) Can give villages a name if you like. 5) Villages can not be built closer than 3 hex away from each other. 6) Freshly recruited units can't attack same turn. 7) Can't recruit land units on water. 8) Bug fixed: array of resources was not filled on prestart if some of players in the middle of list left empty.
9) Only Conquest type of victory available, no resource win. 10) Total limit of units is increased to 200+ There will be tonns more modifications to follow, but further I will be listing them into Updates list above. Maps are taken from a lot of different add-ons, Big Thanks to their creators!
New Settlers New Settlers Version: 2.2.0.5.8 Author: enclave 286270 0.27 MiB 5147 down 184 up Dec 20 2017 MP Modification. WarOfTheGods War Of The Gods - Era with 104 units on 0 lvls, 729 units on 1 lvls, 1009 on 2 lvl, 822 on 3 lvl, 196 on 4 lvl, 31 on 5 lvl, 4 on 6 lvl which you can pick. Thx to the one who were helping me with wml codes when I couldn't handle it my self (or I was blocked for a moment with no more ideas, ofcourse most thx to Wesnoth.org users like Ravana, Dugi and some others which I don't remember now). WOTG its a biggest era ever made (there is no other era with so many units)! More than 2800 units here.
WarOfTheGods WarOfTheGods Version: 2.5.9.3.2 Author: ChaosRider 69588209 66.36 MiB 13739 down 38 up Feb 07 2016 MP Scenario. 2p Planewalker Campaign The add-on is similar to the '2p Campaign Battle System', allowing you to play 2p co-op games with a persistant army and freely choose the next scenarios upon victories.
Currently there are 50+ playable scenarios grouped into different 'worlds' by the Era of enemy factions, and players can also play mainline 1v1 maps against each other using the persistant army. 2p Planewalker Campaign 2p Planewalker Campaign Version: 0.2.1 Author: Xara, various 113692 0.11 MiB 10095 down 7 up Dec 15 2015 MP Map Pack. Conquest (Original gameplay) This pack attempts to provide the original Conquest multiplater mod as it was played in around 2009. Conquest is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, You can use also ships to transport units and expand across territory. This pack includes the original Conquest maps such as 'Conquest Wesnoth' and a few maps developed for the original version back around 2010. You do not need to download the pack to join a game in the multiplayer lobby.
Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest (Original Gameplay) thread or PM Gwledig Conquest (Original gameplay) Conquest (Original gameplay) Version: 1.6 Author: Gwledig 89910 0.09 MiB 2680 down 7 up May 10 2015 MP Map Pack. Image Create Use this add-on to create wonderful images! This is recommended for era developers as a tool to create the right code when mixing existing images together or to change their colors or similar things. If you are creating your own era or map-pack this may save you time working with existing custom images.
The way it works: 1) Download this add-on 2) Launch a Local Multiplayer game with any map specifying 'Image Create' as the era. 3) On start you will be asked for which way you would like to create image, recommended choice is current version. 4) You may then make custom modifications of your image, read this for list of available commands: Inspired by idea of Dugi and shadown with their project called 'Image loading tester'. Post any comments or requests here: Image Create Image Create Version: 1.0.2 Author: enclave 11249 0.01 MiB 1968 down 3 up Apr 24 2015 other. Forgiving Hardcore Mod This add-on turns wesnoth into a terrifying and brutal adventure. One of your heroes die and you try to reload.
Nevermind, you can't bring back the dead, you have to replay from the beginning of the scenario! If you ever wanted to get rid of the temptation to reload, this is the tool for you. If a unit of yours dies, it will stay dead even if you reload, unless you start from the beginning of the scenario. This is a more forgiving version of the Unforfiving Hardcore Mod, with the difference that you can get your units back by restarting the scenario.
Singleplayer only. If you get sick of this, just uninstall it and restart the scenario. Forgiving Hardcore Mod Forgiving Hardcore Mod Version: 1.0 Author: Dugi 8418 0.01 MiB 1488 down 1 up Apr 26 2015 Resources. Amaranthine Stone (11 scenarios: Beginner - Intermediate): It has been a thousand years since the elves have withdrawn from the world. Returning to the birthplace of their race, Aranaathe, they have dwelt in seclusion. Now, the drakes have launched a surprise attack and stolen the elves' most sacred artifact, the Amaranthine Stone. Imbued with the light of creation itself, if it is not returned the world will fall into darkness and Aranaathe shall perish.
11 playable scenarios plus three story Note: The Amaranthine Stone add-on contains additional UMC music and is not required for the campaign to function. It is recommended for those whose gaming experience is enhanced by the music of Wesnoth.
Languages: English, Russian Amaranthine Stone Amaranthine Stone Version: 1.0.9 Author: FaeLord 91121955 86.90 MiB 13920 down 7 up Jul 13 2016 ru other. ModifiedWorldConquest A bit changed version of World Conquest. As for now you can find here more items (in World Conquest is 27 diffrent items, here 245 (which is 9x more than in WC!!!)), more training options for units, more available for leader units. On difficulties Nightmare, Worse than a nightmare, Are you sure of your choice ai sides get extra bonuses for own recruits what make that game difficult. For most players good campaign is when everything is simple and easy, if you are looking for this here, in this extension you wont be content.
Its a challenging campaign, for players who after own lost match will try once again and as many times until they wont win it. Are you one of them, or maybe you prefer simple and easy campaigns as most players?
This addon requires also Modified World Conquest Part 2, in which they are all images needed to play this campaign or use one of MWC eras. France translation may not be perfect from a moment I have changed WC and named it MWC. Some arts are created by me, some are taken from other Wesnoth campaigns.
ModifiedWorldConquest ModifiedWorldConquest Version: 1.6.7.1 Author: ChaosRider 614830 0.59 MiB 5825 down 13 up Oct 14 2015 fr MP Scenario. ColosseumRandomMWC Its a Colosseum Random MWC.
In this addon you will find randomly picked enemies, many weapons available in shop, if you dont know which you would like to buy you can allways get randomly created weapon or even create one by your self (in this option you can set how much add dmg, strikes or even weapon specials). So gl & hf, in great addon created ofcourse by me ChaosRider. This addon have enemies from Modified World Conquest v1.6.7.1, so its require this addon to play it. ColosseumRandomMWC ColosseumRandomMWC Version: 0.6.4 Author: ChaosRider 176775 0.17 MiB 2173 down 29 up May 22 2017 MP Era. EoMa_Mod_Master EoMa mod Master more faction and unit required add-ons: EoMa_Mod_Master2 because is that part2 from this add-ons.
____v.1.15 -no new faction added,it just repaired -fixed prefix id name from ageless era,included,race and move (yokai,frozen,ukian,woodwarrior) see more info from directory add-on,changelog.txt. EoMa_Mod_Master EoMa_Mod_Master Version: 1.1.15 Author: Vie2 34.86 MiB 1943 down 4 up May 21 2015 de, ga, hu, it, ja, pl, ru MP Scenario. Wesnoth Tower Defense Velensk's old add-on ported from 1.8 to 1.12. Not all deprecated codes are fixed, but should be playable. The add-on is not maintained by the original author, so someone who's interested in further developing this add-on can contact Velensk for his approval and for the passphrase. And who's interested in developing a similar add-on can use these codes.
###Joiners need to have the add-on installed because new unit types are involved in this scenario.### Wesnoth Tower Defense Wesnoth Tower Defense Version: 0.1.0 Author: Velensk 51609 0.05 MiB 2164 down 4 up May 11 2015 MP Campaign. Galuldur's First Journey While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place. Intermediate level. 8 or 9 scenarios depending on choices made in game. Galuldur's First Journey Galuldur's First Journey Version: 1.2.2 Author: mattsc 1192438 1.14 MiB 3532 down 3 up Mar 28 2017 other.
Rise of the Elementalist Part 1: Tragedy and loss leads a young mage down a unique path to explore the magic of the world. Part 2: The demon awakes from his imprisonment with revenge on his mind. Can you conquer the world? Part 3: Kil'rathacar is gaining strength and immortal, is there any way to stop him? (Meant for Wesnoth version 1.12.+) Intermidiate difficulty 17 scenarios in part 1, 8 scenarios in part 2, 15 scenarios in part 3. Forum: Rise of the Elementalist Rise of the Elementalist Version: 5.1.1 Author: Drew 9424660 8.99 MiB 6147 down 3 up Jul 05 2017 MP Map Pack.
Default: Random Without 1 Race Default Era: You can choose RANDOM without any (1) race of your choice. With very small chance for enemy to find out which race you don't like to play. I guess most of us hate to play at least 1 race or maybe just not in the mood to do it today! Updates: Movements Bug Fixed: Leaders with 4 move points now have 5 move points, exactly like in default. Please Request improvements to this version on forums or /whisper Goddzillla on server Default: Random Without 1 Race Default: Random Without 1 Race Version: 1.0.2 Author: enclave 8704 0.01 MiB 1174 down 5 up Jun 11 2015 MP Map Pack. SX RPG ADDON SX RPG ADDON is a stand-alone multiplayer ADD ON for Battle of Wesnoth.
Featuring finest SX gameplay with RPG elements. Expierience the 6 classes of Warriors, Clerics, Rangers, Mages, Rogues and Roguemages and find out about their strenghs and weaknesses. Each scenerio in this ADD ON is an adventure for 1 - 5 players. Less players means more Gold for each player to get started with. While the easier maps can be surely won by solo play, the harder Maps may require some teamplay in order to be successful. This Map-Pack also features new units, new terrain, theres an additional soundfile.
The stuff included was mostly done by parts of the wesnoth-community and hopefully put to good use here. Credits goes out to all who find their work here implemented. There are too many to be credited separately, also i dont want to forget someone and point other out instead. Big thx to all contributors. Also big thx to all playtesters and people who gave suggestions. Many things implemented were suggested by players and without these ideas SXRPG would be a lot different.:) Have Fun.
Give Feedback in SXRPG Thread in Wesnoth.org Forums SX RPG ADDON SX RPG ADDON Version: 5.2.2 Author: Mabuse 23433758 22.35 MiB 5313 down 15 up Dec 07 2017 Resources. Battleground Europe WWII Simulation.
For over 100 unique units from USA, UK, France, Germany, and Soviet Russia; every units stats are mathematically derived based on real world statistics including actual production cost of every popular unit in WWII. This is possibly the first game that utilizes the actual cost of >20 WWII units. Each gold in the game represents 160 dollars in 1940. Includes 1/5th scale Battle of Kursk, and a scenario that recreates the Axis and Allies Europe 1940 board game. This Era is designed almost entirely using vanilla mechanics, in order to allow the AI to play.
Battleground Europe Battleground Europe Version: 1.5 Author: Kharn 7601099 7.25 MiB 3620 down 3 up Apr 10 2017 MP Modification. Fedayn The Fedayn is a variant of the Khalifate faction, delivering alternative unit-sprites and graphics for new scenario designs. All Khalifate base-units plus 2 new units: the bomber-engineer and the martial arts assassin. *This faction can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. Everything is explained in the source files and in various code comments!* This user made content (UMC) is part of a southern style set of factions which includes the Khalifate and default (mainline) factions. The default install of Wesnoth, while having northeners, undead, draken, khalifate.
And other factions, alliances, and soldiers of Wesnoth lacks other southern desert style factions, yet: try it!* Happy virtual fighting and a good interesting experience! Fedayn Fedayn Version: 2016.7.24 Author: TreeHugger, chol et al. 260969 0.25 MiB 3831 down 12 up Oct 23 2016 MP Faction.
Chalifa *Chalifa = mainline Khalifate + 2 additional units* The Chalifa is an alternative faction for the Khalifate faction, delivering opportunities for new tactics. Aligned with all Khalifate units plus 2 new units: the bomber-engineer and the martial arts assassin. *This faction can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format.* This user made content (UMC) is part of a southern style set of factions which includes the Khalifate and default (mainline) factions. The default install of Wesnoth, while having northeners, undead, draken. And other factions, alliances, and soldiers of Wesnoth lacks other southern desert style factions besides the Khalifate, yet: try it! Happy virtual fighting and a good interesting experience!
Chalifa Chalifa Version: 2016.12.04c Author: TreeHugger, chol, artwork by Major et al. 756862 0.72 MiB 9620 down 16 up Dec 04 2016 MP Era. Color Modification The addon that aims to improve playing experience by replacing uncomfortable and dark colors with brighter ones. Only the Lightblue and Yellow colors can be made visible to people who do not have either this addon or Ageless Era.
However, as the main target group of players is for ageless, the default settings are changed accordingly. I would appreciate feedback about what other color ranges to add. These are also expected to be usable by other addons. The format description can be found in /data/core/team-colors.cfg I have posted feature request to allow any colors be used in any games Color Modification Color Modification Version: 1.1.1a Author: Ravana 9313 0.01 MiB 6077 down 6 up Dec 04 2016 Campaign. Affably Evil Follow the story of Krux, an evil nobleman's son. He is a nice guy, but he is not a good guy.
He hates killing (dead men are bad servants), high taxes (poor men die easily and pay no taxes then) and injustice (as long as it has not concern himself or his allies). He works for his family, a deceitful and fraudulent noble house, fighting bandits (who are actually resistance), cruel despots (who are actually nobles who oppose him), false conspiracy stories (that contain too much truth) and prefers to have his enemies survive the combat (for slave work). Consists of 9 classical scenarios and a free roam mode where 12 quests have to be completed. Experimentally changed the role of recalls (received through story), separating them from the usual recruits (that cannot be recalled), giving them an RPG-like progression. Uses Legend of the Invincibles as resources and will not run without having it installed (minimal version is 3.1.14, otherwise it will not run). The campaign is a prequel to Legend of the Invincibles, but the order in which they are played does not really matter. Affably Evil Affably Evil Version: 1.0.0b Author: Dugi 3155810 3.01 MiB 13480 down 6 up Feb 11 2016 MP Modification.
The North Wind [Old Version] OUT OF DATE, PLEASE UPDATE TO THE NEW LISTING. Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs.
This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle. (1 playable scenario of 6) The North Wind [Old Version] The North Wind [Old Version] Version: 0.1.1-outdated Author: aelius, Deusite, pyndragon 3087693 2.94 MiB 2095 down 9 up Oct 15 2016 MP Scenario.
Between Darkness And Light Map for 1-6 players. You start with 2500 gold (or more if less than 6 players), have shop near and a lot places to explore, enemies to kill, chests with gold to get and 46 diffrent types of items available at map. On this map you can find 300 bonus places where 70% are items (46 types of them) and 30% are chests with gold (from 1 to 1000 gold inside) Before you go to the last bosses you have to visit whole map.
Soon I plan add some quests but for now its a simple hack and slash scenario. Enjoy and sends your feedbacks at Wesnoth forum! Between Darkness And Light Between Darkness And Light Version: 1.2.2.0 Author: ChaosRider 108531 0.10 MiB 3805 down 120 up Dec 13 2015 MP Era. Ageless II Era A selection of the factions that have been uploaded to the 1.12 add-ons server, not tested and therefore probably buggy (abilities may be broken). I don't pretend that it's balanced, but it is fun.
To be added to the era, a faction must be downloadable from the 1.12 add-ons server, have 10 or more units with at least placeholder graphics, have a significant difference to other included factions and be requested by a user. If something is missing that you'd like included, or you know how to fix any bugs, please post in the forum. Ageless II Era Ageless II Era Version: 0.1.4 Author: UnwiseOwl 8629 0.01 MiB 5998 down 5 up Jul 29 2015 Campaign. War of the Jewel Part IV: City of the Sun - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours. And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for.
(Part II of the Dragon Trilogy; SP Campaign, parts IV and V done with 28 scenarios, including 1 dialogue-only; can be played on its own, though previous knowledge of A Song of Fire's plot and events can be helpful; requires War of Legends; installation of the ASoF Music add-on is not obligatory, but recommended. War of the Jewel War of the Jewel Version: 1.0.1 Author: revansurik 28201647 26.90 MiB 6252 down 5 up Sep 22 2016 MP Era. Everfell MP Faction Introducing the Everfell and Werewolfpelt factions for MP; heavy emphasis on magic users with split Everfell male/female growth for variety, and a bulk of the melee forces as werewolves. Werewolfpelts are staunch opponents of the Everfell, donning werewolf fur and allied with faeries and wolves.
Comes packed with default+Khalifate eras. See changelog and faction unit reference list! For any comments, questions or such, post on the Everfell & Werewolfpelt Faction thread or PM Kiech on the forums. Everfell MP Faction Everfell MP Faction Version: 2.1.2 Author: Kiech 1832471 1.75 MiB 1275 down 32 up Apr 21 2016 Campaign. Aria of the Dragon-Slayer Part VII: Awakening from Legend - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization.
Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer. (Part III of the Dragon Trilogy, SP Campaign with 51 scenarios, including 3 dialogue-only.
Requires War of Legends; instalation of the ASoF Music Pack is not obligatory, but recommended) Aria of the Dragon-Slayer Aria of the Dragon-Slayer Version: 1.0.1 Author: revansurik 50053063 47.73 MiB 8493 down 6 up Aug 28 2016 MP Era. Black Tide MP Faction Adds the Black Tide faction, an allegiance of outlaws and dissenters centered on the holdouts at the Three Sisters. With a core chaotic land force lacking in range, the presence of powerful lawful ranged units restricted to the water makes securing aquatic channels vital. Does not alter any existing factions (though existing units for the faction are slightly altered for promotion paths). By default includes the Khalifate in its appropriate MP eras. Comprised of all units in the base game that are not in an existing faction, with the exception of the dragons, peasants, and the level 4 and 5 units that aren't easily fit into a faction. Somehow this manages to coalesce into something slightly pirate-themed and sort of balanced to the other factions!
Black Tide MP Faction Black Tide MP Faction Version: 1.5.5 Author: Gyra Solune 9396 0.01 MiB 3018 down 20 up May 15 2016 Campaign. Between the Worlds What happens between the worlds can change the worlds. Entire galaxies of stars float in space, and some of those stars have worlds in orbit around them. [ Almost all Space and Time Cadets now have a safe loop so ] [ they can go back and forth between two scenarios to get ] [ from saved old version to updated new version. ] [ Latest changes: preparing for upcoming WML-support for Persistent Worlds! ] [ When that WML engine support becomes available hopefully your character data ] [ currently held in your savegame files will seamlessly move to new system.
] 0.2.1: 1.10's 0.1.270 updated to work with Wesnoth 1.12; plus a few more fixes. Between the Worlds Between the Worlds Version: 0.2.1 Author: Mark Metson 7120134 6.79 MiB 4554 down 1 up Aug 03 2015 Campaign. Galactic Era Galactic [Milieu] Era: An Era aimed toward use with Freeciv's Galactic Milieu. Blighty and La Tess factions are from 'Mutiny in 1626' SP-campaign; might as well use that campaign's thread for any forum discussion / comment about those. The Era in general pertains to the Between the Worlds SP-campaign similarly. [ Includes a renamed clone of the Ascension Era.
] [ Mon 'La Tess' creatione! -Crissy- (Hee hee.) ] Updated to work with Wesnoth 1.12 0.1.38: Wesnoth 1.10's 0.0.38, updated to work with Wesnoth 1.12 Galactic Era Galactic Era Version: 0.1.38 Author: Mark Metson 835014 0.80 MiB 1773 down 1 up Aug 03 2015 MP Scenario. The Kraken A co-operative multiplayer RPG scenario which pits a team of heroes against a succession of different foes and factions. Use Bob's RPG Era for special features. The giant Kraken, once a protecter of the sea, has awoken from centuries of slumber in a furious rage.
Causing rifts in the the ocean floor, the mighty beast has ravaged the land with deadly tsunamis. As great heroes, you've been summoned to save the continent by Lord Everwood of the Eastern Elves. There is only one way to restore peace to the land. A multiplayer RPG scenario made by jb and Bob_The_Mighty with help from Rhuvaen, zookeeper and Mythological.
The Kraken The Kraken Version: 0.2 Author: Bob_The_Mighty 44137 0.04 MiB 3271 down 1 up Aug 04 2015 MP Map Pack. Settlers of Beer * New MP map pack - Settlers of Beer mod map-pack - peasants can build: take the challenge!* New lvl0 peasant units for all 7 default factions, Peasants can build, farm, lumber, terraform.
Lvl1 researchers can study and reseach new technologies in cities. This era can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. Everything is explained in the source files and in various code comments. * Happy virtual fighting and a good interesting experience!* Settlers of Beer Settlers of Beer Version: 2016.10.24 Author: TreeHugger, chol et al.
859988 0.82 MiB 1448 down 7 up Oct 23 2016 Campaign. Genesis Resources There exist ten worlds in the new universe, one for each aspect of creation, and each governed by an associated Guardian.
These Guardians often come into conflict with one another by the very nature of their beings, and this results in a tepid hostility between many worlds. For most, there is no escape from the machinations of the Guardians, and they can only suffer through what fate has in store for them, but there are a select few who possess enough power to challenge the god-like Guardians and quell the growing flames of war. It is these beings whose story we follow here, as they explore the secrets of the creation of the universe, and the forces that might come to destroy it.
(Expert level, 20 scenarios complete, 10 optional scenarios.) Wesnoth 1.12.0 or later required. No other versions supported. Discussion thread in the Wesnoth.org forums: Genesis Resources Genesis Resources Version: 0.0.2 Author: nemaara 51349401 48.97 MiB 4830 down 10 up Nov 02 2017 Campaign. Genesis This campaign is the prequel to campaigns Invasion from the Unknown and After the Storm. There exist ten worlds in the new universe, one for each aspect of creation, and each governed by an associated Guardian. These Guardians often come into conflict with one another by the very nature of their beings, and this results in a tepid hostility between many worlds.
For most, there is no escape from the machinations of the Guardians, and they can only suffer through what fate has in store for them, but there are a select few who possess enough power to challenge the god-like Guardians and quell the growing flames of war. It is these beings whose story we follow here, as they explore the secrets of the creation of the universe, and the forces that might come to destroy it. (Expert level, 24 scenarios complete, 11 optional scenarios.) Wesnoth 1.12.0 or later required. No other versions supported. Discussion thread in the Wesnoth.org forums: Genesis Genesis Version: 0.0.9 Author: nemaara 3338054 3.18 MiB 4660 down 17 up Nov 02 2017 Resources. Fingerbone Of Destiny - The Underness Series V. The story continues with the divided kingdom.
Follow the stories of Arrandor, a southern ranger into the front of the evilest enemy: self-confidence in a mistake. The last part of the Underness series gives a full end to the cycle. ______________________________________________ BFW version 1.12 or later only! Fingerbone Of Destiny - The Underness Series V. Fingerbone Of Destiny - The Underness Series V.
Version: 1.2.0 Author: WhiteWolf 23982636 22.87 MiB 4652 down 5 up Oct 03 2016 MP Scenario. Jephrif MP Faction (+BT) Adds the Jephrif faction, a race of beings of sentient ice which have lived far above Wesnoth - until now. It was made on a whim and is as of now terribly unbalanced. By default includes the Khalifate in its appropriate MP eras. Also includes Black Tide by Gyra Solune. Jephrif MP Faction (+BT) Jephrif MP Faction (+BT) Version: 1.0.2a Author: Minnakht, with WML help/cribbing from various authors including Ravana. BT by Gyra 350314 0.33 MiB 1218 down 3 up Sep 17 2015 MP Map Pack.
SXCollectionRemake Collection of SurvivalXtreme maps with improved macros. Goal of this SXCollection development version is to completely remake enemy upgrades and shop system to reflect latest changes in Wesnoth causing lag (attack calculations)or units with health over about 1000hp and too many strikes at the same time. Maps will be added one by one after core macros will be functional. Some maps will require Ageless Era to run properly (as before but not needed yet). Addon moved to Wesnoth v1.12 by ChaosRider. If you have found some bugs (for example: no longer used id of one of AE units send me pm on Wesnoth forum).
SXCollectionRemake SXCollectionRemake Version: 0.3.10.1 Author: SXC_team 433863 0.41 MiB 2475 down 5 up Oct 14 2015 MP Map Pack. SXCollection Collection of SurvivalXtreme maps with improved macros. This pack contains most of abandoned maps, new maps but also maps merged from other SurvivalExtreme addons. Project is currently in development stage so some bugs and unbalanced scenarios are expected. Some maps require Ageless Era to run properly. Addon moved to Wesnoth v1.12 by ChaosRider. If you have found some bugs (for example: no longer used id of one of AE units send me pm on Wesnoth forum).
EoM unit ids should be fixed. - Ravana SXCollection SXCollection Version: 0.2.115b Author: SXC_team 603806 0.58 MiB 3192 down 11 up Dec 19 2017 MP Modification. StealingWeapons Units can steal one of enemy weapons when kill it. Chance for weapon stealing is higher when killed unit had higher lvl than the one who killed it. Chance for each lvls difference: -1 lvls (and less) - 20%, 0 lvls - 30%, 1 lvl - 40%, 2 lvls - 50%, 3 lvls - 60%, 4 lvls - 70%, 5 lvls - 80%, 6 lvls (and more) - 90%. It works for all weapon specials from mainline era. Weapons can be dropped on a ground with using in unit menu (right button on your unit which you want to drop weapon) dropping weapons options.
Oos are no longer expected because code isnt base anymore on sides controllers (ai/human/network). StealingWeapons StealingWeapons Version: 0.0.4 Author: ChaosRider 15472 0.01 MiB 1721 down 10 up Oct 14 2015 Campaign. An Independence War (beta version now) Fight against the world to save your people, a sequel to A Group in a War campaign.
Intermediate to Expert level (containing very strange features). The battle system is completely different from the standard of BfW. Recruiting, healing, advancements, and tactics are also significantly different. Tamanegi Jukebox package is required. UMC Music Books (1-12) and West's Chronicles (I and II), Underness Series - Music Pack are not required but recommended to install. An Independence War An Independence War Version: 0.2.7 Author: tamanegi 404259 0.39 MiB 6194 down 42 up May 27 2017 ja Campaign. CanBeOnlyOne Unit after killing enemy gains enemy: 20% hp, 15% mp, 20% dmg, 25% strikes, 50% xp.
Damage/strikes bonus will be added only from same weapon range & type. If unit hadn't weapon of range & type as killed unit then it'll have added new weapon with 85% of damage & 100% strikes(new weapon won't have weapon specials). I propose to use it in multiplayers maps as isar's cross, world conquest, any other survival maps. CanBeOnlyOne CanBeOnlyOne Version: 0.0.1 Author: ChaosRider 8102 0.01 MiB 2346 down 2 up Nov 22 2015 MP Campaign. Invasion from the Unknown Music This add-on is a resource package providing music for the Invasion from the Unknown campaign. It is NOT intended for installation without the campaign.
Installation of this add-on is optional for players with limited download rates or quotas, or who don't play with music or sounds enabled. Invasion from the Unknown Music Invasion from the Unknown Music Version: 0.3.0 Author: shadowm (Ignacio R. Morelle) 7092917 6.76 MiB 12176 down 1 up Dec 01 2015 MP Modification. Hero of Irdya I The continent of Arkenova is in turmoil. Enemies seek to conquer all and free nations refuse to unite against the greater menace. Meanwhile, a youth named Jahin and his friends escape from the vampire-occupied city of Verdanyn in the hopes of finding allies who would liberate them from their blood-craving overlords.
Unbeknownst to them, their journey will take an unexpected turn, compelling them to participate in the main stages of the First Arkenovan War. Journey throughout Arkenova, form the legendary Alliance of Light, and lead the armies of the aforementioned alliance to liberate Arkenova and against the forces of the mysterious Dark Elementalist. (Intermediate Level, currently 6 playable scenarios) Hero of Irdya I Hero of Irdya I Version: 0.0.2 Author: Tahsin Jahin Khalid (Lord-Knightmare) 473.