World in Conflict is perhaps the most audacious mod project that has ever been embarked upon for Rise of Nations. It will implement real-world realism into Information Age warfare. This includes radical changes to graphics, units stats and all around game-play. The following features will be in the mod: •Brand New art and graphics.
How do I install this mod? The first thing you need to do is to download the following file (RKC1.5 for Gold edition), stored here. It is HIGHLY recommended that you install this mod over an unadulterated version of Rise of Nations: Thrones and Patriots to avoid complications. Opening up the zip file, You will start off with the. Mention to most people Rise of Nations: Thrones and Patriots and they will probably tell you it's an awesome expansion to the real-time strategy video game Rise of Nations. It was just brilliant and today's news is an overhaul mod 'Terrain 5 Extended' by azangara which overhauls the graphics from new.
Dozens of new models and animations that will bring to life today’s modern armies. •New smoke graphics. •AI more intelligent with aircraft. The AI will now carryout airstrikes more frequently on your units, not just in their territory, but on your territory too. It will continue to attack forts and wonders, nevertheless prepare for death from above. •Effectiveness of SAMs downgraded (they are now very expensive too), air superiority and the tactical use of aircraft emphasized. •Supply trucks heal units.
•Multiple attacks for certain units. For instance infantry can throw frag grenades in addition to attacking with guns. Tanks can fire machine guns in addition to firing their cannons. Helicopters can use rockets, AT missiles and autocannons and etc. •New more realistic Naval Warfare. •Population limit is set at 600. •Realistic unit stats & balance.
Moonlight Sonata Sheet Music Free Intermediate. Infantry more susceptible to being killed by vehicles, but if they can creep close enough vehicles are helpless. Helicopters will use fuel. Longer build times for vehicles. Artillery have longer-ranges. Attack aircraft are capable of destroying entire columns of enemy units. Bombers can easily level cities, and etc. •Real-world cost system.
Military hardware is extremely expensive, especially tanks and aircraft. All vehicles, ships and aircraft will require metal, wealth and oil. This will force the player and the AI to have a strong-economic footing and it will even make crippling an enemy’s war effort even more effective if their workers are being killed. Furthermore it forces the player and the AI to rely heavily on infantry as both of them will not be able to afford a lot of hardware; this will finally bring realistic infantry based warfare to RON. Furthermore ramping costs will make hardware even more expensive. So there will be absolutely no chance to spam tanks and other vehicles onto the battlefield either through the player’s hand or by the AI. Players will now learn to use strategy and carefully use vehicles, aircrafts and other assets.
•Brand New sounds. •New unit types such as support infantry, snipers, recon vehicles, different types of artillery and etc. •Generals and patriots will be removed and new 'officer' soldiers will be put in their place. Spies will be able to assassinate and sabotage behind enemy lines. •Increased efficiency and usefulness for special forces troops. •Vehicle transport capabilities are being worked out. So are things like suicide bombers, car bombs, citizen happiness and things like coups and famines.
This is all via a quick-battle script. •New buildings such as a Special Forces command are being created. •Apartments and houses will be made available and they will be able to provide a certain amount of wealth. Wonders will be assigned to those factions who actually built them in real-life.
The mod is currently under development, but an Alpha release has been completed. Download the Alpha here: To track the development of this mod, or if you would like to be a part of it join us here (we really need talented 3d artists and scripters): http://ron.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=10&tn=6144&f=10,0,0,10&st=0.