Additional Information​ This is my very first game and with this being my first game, I am not perfect so please tell me if I missed someone/thing in the Credits. I purposely made this game for friends and family to play but I though maybe I would share it with the RPG Maker community. I may continue the story if people are reallllllllly asking for it Please play and give me thoughts on the game in the comment section below. Thank You for your time. This is only a fan made game and is not for sale or anything.
Beat Generation (video clip) No More Distance (video clip) Tweet Dream (video clip) Sparkle (video clip) White Angel (video clip) Hikari no Hate ni (video clip).
All rights go to their original owners. @Ordinary Hotdog I will check the upload again Thanks for the info! Adiktuzmiko Yup it is full of rips tho because this was for fun and I did have a lot of fun with this since this Game IS my first game. In the future I will make it more 'original' to me. I am already planning.
Belajar Sap 2000 Pdf File. @rpggamer + everyone who played this game Sadly I did not want it to end like that but school was starting again and I didn't want to lose focus (on school). I originally planned for more as you can see by the end of the game.
Like I told to the post above I am planning on my days and hours off school. But I'm glad you (plus everyone else who played this game) liked it means a lot to me. I like support. Story: Story story story! Not for a second did I feel like it was out of place or that the battles were forced. Cutscenes: Use of cutscenes made the game feel like there was something going on outside the main characters.
They were also pretty spiffy (see above ^^) No random combat: I'm bat dumping crazy about random combat, so thank the lord it wasn't there =D Quick combats: Regular monsters died quickly without much resistance so the bosses stood out and it didn't feel grindy Nice Level progression: I didn't feel like I had to backtrack and kill anything for levels or gear to succeed. Relevant Music: It set the tone nicely, though I'm not much of an artist in this area. Character emotions: Appropriate use of portraits to convey emotional context really sold me on the characters. Nifty battle trigger system: I liked the button press before hit to increase damage or reduce damage.
It kept things interesting, if a bit difficult to use. Interesting map design: The bridge creating switches were a nice touch to the sewer level and the villages felt homey and quaint. Battle Art: I like seeing my characters do stuff. The stuff that bothered me. Duplicate Skills: Elemental systems (fire, earth, etc) cause uninformed decisions in skill selection when vulnerabilities are not readily apparent. And when vulnerabilites or resistances exist, that spell just becomes chosen or avoided repeatedly after it is discovered. Battles lacked strategy: Other than the slime battle, it didn't feel like there was anything to do differently, other than hit them for more damage than they did to my party.
The hitbox system did help relieve this feeling a bit though.Suggestion.